public void AddUniverseInfo() { DeparturePoint.AddUniverseInfo(); Destination.AddUniverseInfo(); if (FlightPath == null) { return; } foreach (var fix in FlightPath) { fix.AddUniverseInfo(); } }
public void AddUniverseInfo() { DeparturePoint.AddUniverseInfo(); Destination.AddUniverseInfo(); if (FlightPath == null) { return; } foreach (var fix in FlightPath) { fix.AddUniverseInfo(); } }