protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); SetContentView(Resource.Layout.SpellEditor); OKButton.Click += OKButton_Click; CancelButton.Click += CancelButton_Click; NameText.AttachEditTextString(spell, "Name"); MaterialText.AttachEditTextString(spell.Adjuster, "MaterialText"); FocusText.AttachEditTextString(spell.Adjuster, "FocusText"); DescriptionText.AttachEditTextString(spell, "description"); DismissibleCheckbox.AttachBool(spell.Adjuster, "Dismissible"); VerbalCheckbox.AttachBool(spell.Adjuster, "Verbal"); SomaticCheckbox.AttachBool(spell.Adjuster, "Somatic"); FocusCheckbox.AttachBool(spell.Adjuster, "Focus"); DivineFocusCheckbox.AttachBool(spell.Adjuster, "DivineFocus"); SchoolButton.AttachButtonStringList(spell, "school", Spell.Schools); SubschoolButton.AttachTextCombo(spell, "subschool", Spell.Subschools); DescriptorButton.AttachTextCombo(spell, "descriptor", Spell.Descriptors); CastingTimeButton.AttachTextCombo(spell, "casting_time", Spell.CastingTimeOptions); RangeButton.AttachTextCombo(spell, "range", Spell.RangeOptions); AreaButton.AttachTextCombo(spell, "area", Spell.AreaOptions); TargetsButton.AttachTextCombo(spell, "targets", Spell.TargetsOptions); DurationButton.AttachTextCombo(spell, "duration", Spell.DurationOptions); SavingThrowButton.AttachTextCombo(spell, "saving_throw", Spell.SavingThrowOptions); SpellResistanceButton.AttachTextCombo(spell, "spell_resistence", Spell.SpellResistanceOptions); SpellLevelListView.Adapter = new SpellLevelAdapter(this, SpellLevelListView.Context); AddSpellLevelButton.Click += (sender, e) => { var avList = from className in Spell.SpellAdjuster.Classes.Values where !spell.Adjuster.ContainsClass(className) select className; List <string> availableLevels = new List <string>(); availableLevels.AddRange(avList); availableLevels.Sort(); UIUtils.ShowListPopover(AddSpellLevelButton, "Class", availableLevels, (item) => { String newClass = availableLevels[item]; var lai = new Spell.SpellAdjuster.LevelAdjusterInfo() { Class = newClass, Level = 1 }; spell.Adjuster.Levels.Add(lai); SpellLevelListView.Adapter = new SpellLevelAdapter(this, SpellLevelListView.Context); }); }; spell.PropertyChanged += (sender, e) => { UpdateOK(); }; spell.Adjuster.PropertyChanged += (sender, e) => { UpdateOK(); }; UpdateOK(); }