示例#1
0
        static void Run()
        {
            string SAMPLE_XML_FILE = @"../../../Data/SamplesConfig.xml";

            ScriptNode scriptNode;
            Context context = Context.CreateFromXmlFile(SAMPLE_XML_FILE, out scriptNode);

            DepthGenerator depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            if (depth == null)
            {
                Console.WriteLine("Sample must have a depth generator!");
                return;
            }

            MapOutputMode mapMode = depth.MapOutputMode;

            DepthMetaData depthMD = new DepthMetaData();

            Console.WriteLine("Press any key to stop...");

            while (!Console.KeyAvailable)
            {
                context.WaitOneUpdateAll(depth);

                depth.GetMetaData(depthMD);

                Console.WriteLine("Frame {0} Middle point is: {1}.", depthMD.FrameID, depthMD[(int)mapMode.XRes/2, (int)mapMode.YRes/2]);
            }
        }
示例#2
0
        private void PaintGray16(WriteableBitmap b, DepthMetaData depthMeta)
        {
            b.Lock();

            short* pDepthRow = (short*) depthMeta.DepthMapPtr;

            int nTexMapX = b.BackBufferStride / (b.Format.BitsPerPixel / 8);
            short* pTexRow = (short*) b.BackBuffer + depthMeta.YOffset*nTexMapX;

            for (int y = 0; y < depthMeta.YRes; y++)
            {
                short* pDepth = pDepthRow;
                short* pTex = pTexRow + depthMeta.XOffset;

                for (int x = 0; x < depthMeta.XRes; x++)
                {
                    if (*pDepth != 0)
                    {
                        *pTex = (short) _depthHist[*pDepth];
                    }
                    else
                    {
                        *pTex = 0;
                    }

                    pDepth++;
                    pTex++;
                }
                pDepthRow += depthMeta.XRes;
                pTexRow += nTexMapX;
            }

            b.AddDirtyRect(new Int32Rect(0, 0, b.PixelWidth, b.PixelHeight));
            b.Unlock();
        }
示例#3
0
        private NuiSource()
        {
            context = new Context("openni.xml");

            // Initialise generators
            imageGenerator = this.context.FindExistingNode(NodeType.Image) as ImageGenerator;
            depthGenerator = this.context.FindExistingNode(NodeType.Depth) as DepthGenerator;

            imageMetadata = new ImageMetaData();
            var imageMapMode = imageGenerator.GetMapOutputMode();

            depthMetadata = new DepthMetaData();
            var depthMapMode = depthGenerator.GetMapOutputMode();
            depthHistogram = new int[depthGenerator.GetDeviceMaxDepth()];

            // Initialise bitmaps
            cameraImage = new WriteableBitmap((int)imageMapMode.nXRes, (int)imageMapMode.nYRes, 96, 96, PixelFormats.Rgb24, null);
            depthImage = new WriteableBitmap((int)depthMapMode.nXRes, (int)depthMapMode.nYRes, 96, 96, PixelFormats.Rgb24, null);

            // Initialise background thread
            var cameraThread = new Thread(this.CameraThread) { IsBackground = true };
            cameraThread.Start();

            var userGenerator = new UserGenerator(context);
            userGenerator.NewUser += this.UserGenerator_NewUser;
            userGenerator.LostUser += this.UserGenerator_LostUser;
        }
示例#4
0
        private NuiSource()
        {
            this.context = new Context("openni.xml");

            // Initialise generators
            this.imageGenerator = this.context.FindExistingNode(NodeType.Image) as ImageGenerator;
            this.depthGenerator = this.context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            this.depthGenerator.GetAlternativeViewPointCap().SetViewPoint(this.imageGenerator);

            this.userGenerator = new UserGenerator(this.context);
            this.imageMetadata = new ImageMetaData();
            var imageMapMode = this.imageGenerator.GetMapOutputMode();

            this.depthMetadata = new DepthMetaData();
            var depthMapMode = this.depthGenerator.GetMapOutputMode();
            this.depthHistogram = new int[this.depthGenerator.GetDeviceMaxDepth()];

            // Initialise bitmaps
            this.cameraImage = new WriteableBitmap(
                (int)imageMapMode.nXRes, (int)imageMapMode.nYRes, 96, 96, PixelFormats.Rgb24, null);
            this.depthImage = new WriteableBitmap(
                (int)depthMapMode.nXRes, (int)depthMapMode.nYRes, 96, 96, PixelFormats.Rgb24, null);

            // Initialise user generator
            this.userGenerator.NewUser += this.UserGenerator_NewUser;
            this.userGenerator.LostUser += this.UserGenerator_LostUser;
            this.userGenerator.StartGenerating();
            this.ShowPlayerLabels = true;

            // Initialise background thread
            var cameraThread = new Thread(this.CameraThread) { IsBackground = true };
            cameraThread.Start();
        }
示例#5
0
        public ushort[] GetDepths(out int xResolution, out int yResolution)
        {
            xResolution = 0;
            yResolution = 0;

            if (m_depthGenerator == null)
            {
                return(null);
            }

            // calculate the core metadata
            DepthMetaData metadata = m_depthGenerator.GetMetaData();

            xResolution = metadata.XRes;
            yResolution = metadata.YRes;
            int totalDepths = metadata.XRes * metadata.YRes;

            // copy the depths
            // TODO: Is there a better way to marshal ushorts from an IntPtr?
            IntPtr depthMapPtr = m_depthGenerator.GetDepthMapPtr();

            short[] depthsTemp = new short[totalDepths];
            Marshal.Copy(depthMapPtr, depthsTemp, 0, depthsTemp.Length);
            ushort[] depths = new ushort[totalDepths];
            Buffer.BlockCopy(depthsTemp, 0, depths, 0, totalDepths * metadata.BytesPerPixel);
            return(depths);
        }
示例#6
0
        public void OpenSavedColorDataWithDepth()
        {
            if (this.DepthMetaData == null)
            {
                this.DepthMetaData = new DepthMetaData();
            }

            byte[] colorInfo = null;
            //DepthMetaData.ReadDepthWithColor_PLY(pathModels, FileNamePLY, ref this.DepthMetaData.FrameData, ref colorInfo);
            DepthMetaData.ReadDepthWithColor_OBJ(pathModels, PointCloudScannerSettings.FileNameOBJ, ref this.DepthMetaData.FrameData, ref colorInfo);

            if (colorInfo != null)
            {
                if (this.ColorMetaData == null)
                {
                    this.ColorMetaData = new ColorMetaData();
                }

                this.ColorMetaData.SetColorPixels(colorInfo);
            }
            else
            {
                MessageBox.Show("Error reading a color Info With Depth: " + PointCloudScannerSettings.FileNamePLY + " - please create one first");
            }
        }
	protected override bool InitTexture(out Texture2D refText, out int xSize, out int ySize)
    {
        if(base.InitTexture(out refText, out xSize, out ySize)==false)
            return false;
        // make sure we have an image to work with
        if (m_context.CurrentContext.Depth == null)
        {
            m_context.m_Logger.Log("No depth", NIEventLogger.Categories.Initialization, NIEventLogger.Sources.BaseObjects, NIEventLogger.VerboseLevel.Errors);
            return false;
        }

        // make sure we have an image to work with
        if(m_factor<=0)
        {
            m_context.m_Logger.Log("Illegal factor", NIEventLogger.Categories.Initialization, NIEventLogger.Sources.Image, NIEventLogger.VerboseLevel.Errors);
            return false;
        }
        // get the resolution from the image
        MapOutputMode mom = m_context.CurrentContext.Depth.MapOutputMode;
        // update the resolution by the factor
        ySize = mom.YRes / m_factor;
        xSize = mom.XRes / m_factor;
        // create the texture
        refText = new Texture2D(xSize, ySize);
        
        // depthmap data
		rawDepthMap = new short[(int)(mom.XRes * mom.YRes)];
		// histogram stuff
		int maxDepth = m_context.CurrentContext.Depth.DeviceMaxDepth;
		depthHistogramMap = new float[maxDepth];
        NIOpenNICheckVersion.Instance.ValidatePrerequisite();
        m_metaData=new DepthMetaData();
        return true;
	}
示例#8
0
文件: Class1.cs 项目: 3lim/MusicWall
        static private OpenNI.Point3D Change(DepthMetaData depthMD, int[,] backgroundDepthMD)
        {
            OpenNI.Point3D newF    = new OpenNI.Point3D(0, 0, 0);
            bool           skip    = false;
            int            checkUp = 0;

            for (int j = depthMD.FullYRes - 10; 10 < j; j--)
            {
                for (int i = 0; depthMD.FullXRes - 40 > i; i++)
                {
                    if (Math.Abs(depthMD[i, j] - backgroundDepthMD[i, j]) > 50)
                    {
                        checkUp = j - 50;
                        if (checkUp >= depthMD.FullYRes || checkUp <= 0)
                        {
                            skip = true;
                        }

                        if (skip == false && (Math.Abs(depthMD[i, checkUp] - backgroundDepthMD[i, checkUp]) > 50))
                        {
                            //Console.WriteLine("change at {0},{1} size {2}", i, j, Math.Abs(depthMD[i,  checkUp] - backgroundDepthMD[i, checkUp]));
                            newF = new OpenNI.Point3D(i, j, depthMD[i, j]);

                            j = 9; i = depthMD.FullXRes;
                        }
                        skip = false;
                    }
                }
            }
            return(newF);
        }
示例#9
0
        static void Run()
        {
            string SAMPLE_XML_FILE = @"../../../../Data/SamplesConfig.xml";

            ScriptNode scriptNode;
            Context    context = Context.CreateFromXmlFile(SAMPLE_XML_FILE, out scriptNode);

            DepthGenerator depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;

            if (depth == null)
            {
                Console.WriteLine("Sample must have a depth generator!");
                return;
            }

            MapOutputMode mapMode = depth.MapOutputMode;

            DepthMetaData depthMD = new DepthMetaData();

            Console.WriteLine("Press any key to stop...");

            while (!Console.KeyAvailable)
            {
                context.WaitOneUpdateAll(depth);

                depth.GetMetaData(depthMD);

                Console.WriteLine("Frame {0} Middle point is: {1}.", depthMD.FrameID, depthMD[(int)mapMode.XRes / 2, (int)mapMode.YRes / 2]);
            }
        }
示例#10
0
 public void Paint(DepthMetaData depthMeta, WriteableBitmap b)
 {
     if (b.Format == PixelFormats.Gray16)
         PaintGray16(b, depthMeta);
     else if (b.Format == PixelFormats.Pbgra32)
         PaintPbgra32(b, depthMeta);
 }
        /// <summary>
        /// This method updates the image on the MainWindow page with the latest depth image.
        /// </summary>
        private unsafe void UpdateDepth()
        {
            // Get information about the depth image
            DepthMetaData depthMD = new DepthMetaData();

            // Lock the bitmap we will be copying to just in case. This will also give us a pointer to the bitmap.
            System.Drawing.Rectangle rect = new System.Drawing.Rectangle(0, 0, this.bitmap.Width, this.bitmap.Height);
            BitmapData data = this.bitmap.LockBits(rect, ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);

            depth.GetMetaData(depthMD);

            // This will point to our depth image
            ushort *pDepth = (ushort *)this.depth.GetDepthMapPtr().ToPointer();

            // Go over the depth image and set the bitmap we're copying to based on our depth value.
            for (int y = 0; y < depthMD.YRes; ++y)
            {
                byte *pDest = (byte *)data.Scan0.ToPointer() + y * data.Stride;
                for (int x = 0; x < depthMD.XRes; ++x, ++pDepth, pDest += 3)
                {
                    // Change the color of the bitmap based on the depth value. You can make this
                    // whatever you want, my particular version is not that pretty.
                    pDest[0] = (byte)(*pDepth >> 2);
                    pDest[1] = (byte)(*pDepth >> 3);
                    pDest[2] = (byte)(*pDepth >> 4);
                }
            }

            this.bitmap.UnlockBits(data);

            // Update the image to have the bitmap image we just copied
            image1.Source = getBitmapImage(bitmap);
        }
        // ヒストグラムの計算
        private unsafe void CalcHist(DepthMetaData depthMD)
        {
            for (int i = 0; i < histogram.Length; ++i) {
            histogram[i] = 0;
              }

              ushort* pDepth = (ushort*)depthMD.DepthMapPtr.ToPointer();

              int points = 0;
              for (int y = 0; y < depthMD.YRes; ++y) {
            for (int x = 0; x < depthMD.XRes; ++x, ++pDepth) {
              ushort depthVal = *pDepth;
              if (depthVal != 0) {
            histogram[depthVal]++;
            points++;
              }
            }
              }

              for (int i = 1; i < histogram.Length; i++) {
            histogram[i] += histogram[i - 1];
              }

              if (points > 0) {
            for (int i = 1; i < histogram.Length; i++) {
              histogram[i] = (int)(256 * (1.0f - (histogram[i] / (float)points)));
            }
              }
        }
示例#13
0
        public bool initializeSensor(String xmlPath)
        {
            try

            {
                pbuffer   = new  Point[6];
                openpalm  = new OpenPalm();
                scrHeight = SystemInformation.PrimaryMonitorSize.Height;
                scrWidth  = SystemInformation.PrimaryMonitorSize.Width;

                mouseSpeed       = SystemInformation.MouseSpeed * 0.15;
                pointCollections = new PointCollection();
                /*OpenNI objects - Context, DepthGenerator and DepthMetaData are initialized here*/
                cxt              = new Context(xmlPath);
                depthGen         = cxt.FindExistingNode(NodeType.Depth) as DepthGenerator;
                gsHandsGenerator = cxt.FindExistingNode(NodeType.Hands) as HandsGenerator;
                gsHandsGenerator.SetSmoothing(0.1f);
                depthMeta = new DepthMetaData();
                if (depthGen == null)
                {
                    return(false);
                }

                xRes = depthGen.MapOutputMode.XRes;
                yRes = depthGen.MapOutputMode.YRes;

                /*NITE objects - Session manager, PointControl is initialized here*/
                sessionMgr = new SessionManager(cxt, "Wave", "RaiseHand");

                pointCtrl      = new PointControl("PointTracker");
                steadydetector = new SteadyDetector();
                flrouter       = new FlowRouter();
                brodcaster     = new Broadcaster();
                steadydetector.DetectionDuration = 200;

                steadydetector.Steady    += new EventHandler <SteadyEventArgs>(steadydetector_Steady);
                steadydetector.NotSteady += new EventHandler <SteadyEventArgs>(steadydetector_NotSteady);

                /*  pointCtrl.PrimaryPointCreate += new EventHandler<HandFocusEventArgs>(pointCtrl_PrimaryPointCreate);
                 * pointCtrl.PrimaryPointUpdate += new EventHandler<HandEventArgs>(pointCtrl_PrimaryPointUpdate);
                 * pointCtrl.PrimaryPointDestroy += new EventHandler<IdEventArgs>(pointCtrl_PrimaryPointDestroy);*/
                pointCtrl.PointCreate  += new EventHandler <HandEventArgs>(pointCtrl_PointCreate);
                pointCtrl.PointUpdate  += new EventHandler <HandEventArgs>(pointCtrl_PointUpdate);
                pointCtrl.PointDestroy += new EventHandler <IdEventArgs>(pointCtrl_PointDestroy);


                sessionMgr.AddListener(steadydetector);
                sessionMgr.AddListener(pointCtrl); //make the session manager listen to the point control

                isActive = false;                  //set lifecycle flag to false
                //fill the handpoint coordinates with invalid values
                //initialize the clipping matrix

                HandPointBuffer = new ArrayList();
            }
            catch (Exception e) { return(false); }

            return(true);
        }
示例#14
0
        //this method gets called, when Update() was called in evaluate,
        //or a graphics device asks for its texture, here you fill the texture with the actual data
        //this is called for each renderer, careful here with multiscreen setups, in that case
        //calculate the pixels in evaluate and just copy the data to the device texture here
        unsafe protected override void UpdateTexture(int Slice, Texture texture)
        {
            //lock the vvvv texture
            DataRectangle rect;

            if (texture.Device is DeviceEx)
            {
                rect = texture.LockRectangle(0, LockFlags.None);
            }
            else
            {
                rect = texture.LockRectangle(0, LockFlags.Discard);
            }

            try
            {
                if (FDepthMode[0] == DepthMode.Raw)
                {
                    //copy full lines
                    for (int i = 0; i < FTexHeight; i++)
                    {
                        CopyMemory(rect.Data.DataPointer.Move(rect.Pitch * i), FDepthGenerator.DepthMapPtr.Move(FTexWidth * i * 2), FTexWidth * 2);
                    }
                }
                else
                {
                    DepthMetaData DepthMD = FDepthGenerator.GetMetaData();
                    CalculateHistogram(DepthMD);

                    ushort *pSrc  = (ushort *)FDepthGenerator.DepthMapPtr;
                    ushort *pDest = (ushort *)rect.Data.DataPointer;

                    // write the Depth pointer to Destination pointer
                    for (int y = 0; y < FTexHeight; y++)
                    {
                        var off = 0;

                        for (int x = 0; x < FTexWidth; x++, pSrc++, pDest++)
                        {
                            pDest[0] = (ushort)FHistogram[*pSrc];
                            off     += 2;
                        }

                        //advance dest by rest of pitch
                        pDest += (rect.Pitch - off) / 2;
                    }
                }
            }
            finally
            {
                //unlock the vvvv texture
                texture.UnlockRectangle(0);
            }
        }
示例#15
0
        // 描画
        private unsafe void xnDraw()
        {
            // ノードの更新を待ち、データを取得する
            context.WaitAndUpdateAll();
            ImageMetaData imageMD = image.GetMetaData();
            DepthMetaData depthMD = depth.GetMetaData();

            CalcHist(depthMD);

            // カメラ画像の作成
            lock (this) {
                // 書き込み用のビットマップデータを作成
                Rectangle  rect = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
                BitmapData data = bitmap.LockBits(rect, ImageLockMode.WriteOnly,
                                                  System.Drawing.Imaging.PixelFormat.Format24bppRgb);

                // 生データへのポインタを取得
                byte *  dst = (byte *)data.Scan0.ToPointer();
                byte *  src = (byte *)image.ImageMapPtr.ToPointer();
                ushort *dep = (ushort *)depth.DepthMapPtr.ToPointer();

                for (int i = 0; i < imageMD.DataSize; i += 3, src += 3, dst += 3, ++dep)
                {
                    byte pixel = (byte)histogram[*dep];
                    // ヒストグラムの対象外か、デプスを表示しない場合
                    if (pixel == 0 || !isShowDepth)
                    {
                        // イメージを表示する場合は、カメラ画像をコピーする
                        if (isShowImage)
                        {
                            dst[0] = src[2];
                            dst[1] = src[1];
                            dst[2] = src[0];
                        }
                        // イメージを描画しない場合は、白にする
                        else
                        {
                            dst[0] = 255;
                            dst[1] = 255;
                            dst[2] = 255;
                        }
                    }
                    // それ以外の場所はヒストラムを描画
                    else
                    {
                        dst[0] = 0;
                        dst[1] = pixel;
                        dst[2] = pixel;
                    }
                }

                bitmap.UnlockBits(data);
            }
        }
示例#16
0
        public void Start()
        {
            this.context = new Context (SAMPLE_XML_FILE);
            this.depth = context.FindExistingNode (NodeType.Depth) as DepthGenerator;
            if (this.depth == null) {
                throw new Exception ("Viewer must have a depth node!");
            }

            this.depthMD = new DepthMetaData ();
            this.histogram = new int[this.depth.GetDeviceMaxDepth ()];
        }
示例#17
0
        public MainWindow()
        {
            InitializeComponent();

            console = new Console();
            console.Show();
            console.Top  = 0;
            console.Left = 0;

            Console.Write("TrackingNI by Richard Pianka and Ramsey Abouzahra");

            context        = new Context(CONFIG_FILE);
            imageGenerator = new ImageGenerator(context);
            depthGenerator = new DepthGenerator(context);
            userGenerator  = new UserGenerator(context);

            poseDetectionCapability = userGenerator.PoseDetectionCapability;
            skeletonCapability      = userGenerator.SkeletonCapability;

            MapOutputMode mapMode = depthGenerator.MapOutputMode;

            int width  = (int)mapMode.XRes;
            int height = (int)mapMode.YRes;

            imageBitmap          = new WriteableBitmap(width, height, DPI_X, DPI_Y, PixelFormats.Rgb24, null);
            depthBitmap          = new WriteableBitmap(width, height, DPI_X, DPI_Y, PixelFormats.Rgb24, null);
            depthBitmapCorrected = new WriteableBitmap(width, height, DPI_X, DPI_Y, PixelFormats.Rgb24, null);
            imageData            = new ImageMetaData();
            depthData            = new DepthMetaData();

            skeletonDraw = new SkeletonDraw();

            Histogram = new int[depthGenerator.DeviceMaxDepth];

            reader = new Thread(new ThreadStart(Reader));
            reader.IsBackground = true;
            worker = new BackgroundWorker();
            stop   = false;

            CompositionTarget.Rendering += new EventHandler(Worker);
            Closing += new System.ComponentModel.CancelEventHandler(MainWindow_Closing);

            userGenerator.NewUser  += new EventHandler <NewUserEventArgs>(NewUser);
            userGenerator.LostUser += new EventHandler <UserLostEventArgs>(LostUser);

            skeletonCapability.CalibrationStart += new EventHandler <CalibrationStartEventArgs>(CalibrationStart);
            skeletonCapability.CalibrationEnd   += new EventHandler <CalibrationEndEventArgs>(CalibrationEnd);
            skeletonCapability.SetSkeletonProfile(SkeletonProfile.All);
            poseDetectionCapability.PoseDetected += new EventHandler <PoseDetectedEventArgs>(PoseDetected);
            poseDetectionCapability.PoseEnded    += new EventHandler <PoseEndedEventArgs>(PoseEnded);
            reader.Start();
            worker.DoWork += new DoWorkEventHandler(WorkerTick);
        }
示例#18
0
        private unsafe void ReaderThread()
        {
            DepthMetaData depthMD = new DepthMetaData();

            while (this.shouldRun)
            {
                try
                {
                    this.context.WaitOneUpdateAll(this.depth);
                }
                catch (Exception)
                {
                }

                this.depth.GetMetaData(depthMD);

                CalcHist(depthMD);

                lock (this)
                {
                    Rectangle  rect = new Rectangle(0, 0, this.bitmap.Width, this.bitmap.Height);
                    BitmapData data = this.bitmap.LockBits(rect, ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);


                    if (this.shouldDrawPixels)
                    {
                        ushort *pDepth  = (ushort *)this.depth.DepthMapPtr.ToPointer();
                        ushort *pLabels = (ushort *)this.userGenerator.GetUserPixels(0).LabelMapPtr.ToPointer();

                        // set pixels
                        for (int y = 0; y < depthMD.YRes; ++y)
                        {
                            byte *pDest = (byte *)data.Scan0.ToPointer() + y * data.Stride;
                            for (int x = 0; x < depthMD.XRes; ++x, ++pDepth, ++pLabels, pDest += 3)
                            {
                                pDest[0] = pDest[1] = pDest[2] = 0;

                                ushort label = *pLabels;
                                if (this.shouldDrawBackground || *pLabels != 0)
                                {
                                    pDest[0] = (byte)(Color.White.B);
                                    pDest[1] = (byte)(Color.White.G);
                                    pDest[2] = (byte)(Color.White.R);
                                }
                            }
                        }
                    }
                    this.bitmap.UnlockBits(data);
                }

                this.Invalidate();
            }
        }
        /// <summary>
        /// Draw the image from the depth sensor without optional background subtraction
        /// or user markers to the <see cref="Image"/>-property.
        /// </summary>
        protected unsafe void drawDepthWithoutHighlightAndBackgroundSubtraction(
            DepthMetaData depthMD, int[] histogram)
        {
            // Create a depth histogram.
            CalcHist(depthMD, histogram);

            BitmapData data = bitmap.LockBits(rect, ImageLockMode.ReadWrite,
                                              System.Drawing.Imaging.PixelFormat.Format24bppRgb);
            double depthMax = (float)depthGenerator.DeviceMaxDepth;

#if PARALELLIZED
            // Otherwise Parallelization does not work.
            bitmap.UnlockBits(data);

            Parallel.For(0, depthMD.YRes, (y) =>
            {
                ushort *pDepth = (ushort *)this.depthGenerator.DepthMapPtr.ToPointer() + y * depthMD.XRes;
                byte *pDest    = (byte *)data.Scan0.ToPointer() + y * data.Stride;
                for (int x = 0; x < depthMD.XRes; ++x, pDest += 3, pDepth++)
                {
                    pDest[0] = pDest[1] = pDest[2] = 0;

                    //byte pixel = (byte)((*pDepth) / depthMax * 255.0);
                    byte pixel = (byte)histogram[*pDepth];
                    pDest[2]   = pixel;
                    pDest[1]   = pixel;
                    pDest[0]   = pixel;
                }
            });
#else
            try
            {
                byte pixel;
                // set pixels
                for (int y = 0; y < depthMD.YRes; ++y)
                {
                    byte *pDest = (byte *)data.Scan0.ToPointer() + y * data.Stride;
                    for (int x = 0; x < depthMD.XRes; ++x, pDest += 3, pDepth++)
                    {
                        pDest[0] = pDest[1] = pDest[2] = 0;

                        //pixel = ((*pDepth) / depthMax * 255.0);
                        pixel    = (byte)histogram[*pDepth];
                        pDest[2] = pixel;
                        pDest[1] = pixel;
                        pDest[0] = pixel;
                    }
                }
            }
            finally
            { bitmap.UnlockBits(data); }
#endif
        }
 /// <summary>
 /// Draw the image from the depth sensor with optional background subtraction
 /// or user markers to the <see cref="Image"/>-property.
 /// </summary>
 /// <param name="background_users">Users to regard as background.</param>
 protected unsafe void drawDepthWithHighlightAndBackgroundSubtraction(
     DepthMetaData depthMD, ushort[] userInformationMap,
     bool drawBackground, bool drawHighlight, int[] histogram,
     List <int> background_users)
 {
     fixed(ushort *userInformation = userInformationMap)
     {
         drawDepthWithHighlightAndBackgroundSubtraction(
             depthMD, userInformation, drawBackground, drawHighlight,
             histogram, background_users);
     }
 }
示例#21
0
        public void SaveDepthPoints()
        {
            if (this.DepthMetaData == null)
            {
                MessageBox.Show("No Depth Data to save - please capture, or open last saved depth data");
                return;
            }
            //ushort[] rotatedPoints = DepthMetaData.RotateDepthFrame(this.DepthMetaData.FrameData, DepthMetaData.XResDefault, DepthMetaData.YResDefault);
            List <Vector3> listPoints = DepthMetaData.CreateListPoints_Depth(this.DepthMetaData.FrameData, DepthMetaData.XDepthMaxKinect, DepthMetaData.YDepthMaxKinect);

            GLSettings.FileNamePointCloudLast1 = DateTime.Now.Year.ToString() + "." + DateTime.Now.Month.ToString() + "." + DateTime.Now.Day.ToString() + "." + DateTime.Now.Hour.ToString() + "." + DateTime.Now.Minute.ToString() + "." + DateTime.Now.Second.ToString() + "_PointCloud.xyz";
            UtilsPointCloudIO.ToXYZFile(listPoints, GLSettings.FileNamePointCloudLast1, pathModels);
        }
        // 描画
        private unsafe void xnDraw()
        {
            // ノードの更新を待ち、データを取得する
            context.WaitAndUpdateAll();
            ImageMetaData imageMD = image.GetMetaData();
            DepthMetaData depthMD = depth.GetMetaData();

            CalcHist(depthMD);

            // カメラ画像の作成
            lock (this) {
                // 書き込み用のビットマップデータを作成
                Rectangle  rect = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
                BitmapData data = bitmap.LockBits(rect, ImageLockMode.WriteOnly,
                                                  System.Drawing.Imaging.PixelFormat.Format24bppRgb);

                // 生データへのポインタを取得
                byte *  dst = (byte *)data.Scan0.ToPointer();
                byte *  src = (byte *)image.ImageMapPtr.ToPointer();
                ushort *dep = (ushort *)depth.DepthMapPtr.ToPointer();

                for (int i = 0; i < imageMD.DataSize; i += 3, src += 3, dst += 3, ++dep)
                {
                    byte pixel = (byte)histogram[*dep];
                    // ヒストグラムの対象外の場合、カメライメージを描画する
                    if (pixel == 0)
                    {
                        dst[0] = src[2];
                        dst[1] = src[1];
                        dst[2] = src[0];
                    }
                    // それ以外の場所はヒストラムを描画する
                    else
                    {
                        dst[0] = 0;
                        dst[1] = pixel;
                        dst[2] = pixel;
                    }
                }

                bitmap.UnlockBits(data);


                // 現在の状態を表示する
                Graphics g       = Graphics.FromImage(bitmap);
                string   message = "";
                message += "ImageMirror:" + mirrorState[image.ToString()] + "\n";
                message += "DepthMirror:" + mirrorState[depth.ToString()];
                g.DrawString(message, font, brush, point);
            }
        }
示例#23
0
        private unsafe void ReadImageData()
        {
            var depthMD = new DepthMetaData();

            while (FRunning)
            {
                try
                {
                    FContext.GlobalMirror = FMirrored[0];
                    FContext.WaitOneUpdateAll(FDepthGenerator);
                }
                catch (Exception)
                {}

                if (FDepthMode[0] == DepthMode.Histogram)
                {
                    FDepthGenerator.GetMetaData(depthMD);
                    CalculateHistogram(depthMD);
                }

                lock (FBufferedImageLock)
                {
                    if (FDepthGenerator.IsDataNew)
                    {
                        try
                        {
                            if (FDepthMode[0] == DepthMode.Raw)
                            {
                                CopyMemory(FBufferedImage, FDepthGenerator.DepthMapPtr, FTexHeight * FTexWidth * 2);
                            }
                            else
                            {
                                ushort *pSrc  = (ushort *)FDepthGenerator.DepthMapPtr.ToPointer();
                                ushort *pDest = (ushort *)FBufferedImage.ToPointer();

                                //write the Depth pointer to Destination pointer
                                for (int y = 0; y < FTexHeight; y++)
                                {
                                    for (int x = 0; x < FTexWidth; x++, pSrc++, pDest++)
                                    {
                                        *pDest = (ushort)FHistogram[*pSrc];
                                    }
                                }
                            }
                        }
                        catch (Exception)
                        { }
                    }
                }
            }
        }
示例#24
0
        private void SaveImageInterpolated()
        {
            if (listPointsInterpolated == null)
            {
                return;
            }
            //-----------------------------------------------
            //now interpolate last 10 frames to one frame and save


            //ushort[] rotatedPoints = DepthMetaData.RotateDepthFrame(this.DepthMetaData.DepthFrameData, DepthMetaData.XResDefault, DepthMetaData.YResDefault);

            WriteableBitmap depthInterpolated = DepthMetaData.ToWriteableBitmap(listPointsInterpolated);

            WriteableBitmapUtils.SaveImage(pathModels, "DepthInterpolated", depthInterpolated, true);
        }
示例#25
0
        private bool ProcessDepthFrame(MultiSourceFrame multiSourceFrame)
        {
            // Depth
            using (var frame = multiSourceFrame.DepthFrameReference.AcquireFrame())
            {
                if (frame != null)
                {
                    DepthFrame frameDepth = frame;
                    if (PointCloudScannerSettings.ScannerMode == ScannerMode.Depth || PointCloudScannerSettings.ScannerMode == ScannerMode.Color_Depth || PointCloudScannerSettings.ScannerMode == ScannerMode.Color_Depth_3DDisplay)
                    {
                        this.DepthMetaData = new DepthMetaData(frameDepth, false);


                        if (PointCloudScannerSettings.BackgroundRemoved)
                        {
                            backgroundRemovalTool.DepthFrameData_RemoveBackground(this.DepthMetaData, this.BodyMetaData);
                            if (PointCloudScannerSettings.CutFrames)
                            {
                                this.DepthMetaData.FrameData = DepthMetaData.CutDepth(this.DepthMetaData.FrameData, PointCloudScannerSettings.CutFrameMaxDistance, PointCloudScannerSettings.CutFrameMinDistance, ref numberOfCutPoints);
                            }
                            if (PointCloudScannerSettings.ScannerMode != ScannerMode.Color_Depth_3DDisplay)
                            {
                                this.imageDepth.Source = WriteableBitmapUtils.FromByteArray_ToGray(this.DepthMetaData.Pixels, DepthMetaData.XDepthMaxKinect, DepthMetaData.YDepthMaxKinect);
                            }
                        }
                        else
                        {
                            if (PointCloudScannerSettings.CutFrames)
                            {
                                this.DepthMetaData.FrameData = DepthMetaData.CutDepth(this.DepthMetaData.FrameData, PointCloudScannerSettings.CutFrameMaxDistance, PointCloudScannerSettings.CutFrameMinDistance, ref numberOfCutPoints);
                            }
                            if (PointCloudScannerSettings.ScannerMode != ScannerMode.Color_Depth_3DDisplay)
                            {
                                this.imageDepth.Source = DepthMetaData.FromUShort(DepthMetaData.FrameData);
                            }
                        }
                        if (PointCloudScannerSettings.InterpolateFrames)
                        {
                            CalculateInterpolatedPixels();
                        }
                    }

                    return(true);
                }
            }
            return(false);
        }
示例#26
0
        private unsafe void RenderThread()
        {
            DepthMetaData depthMD = new DepthMetaData();

            while (this.shouldRun)
            {
                try
                {
                    this.context.WaitOneUpdateAll(this.depth);
                }
                catch (Exception)
                {
                }

                this.depth.GetMetaData(depthMD);

                CalcHist(depthMD);

                lock (this)
                {
                    Rectangle  rect = new Rectangle(0, 0, this.bitmap.Width, this.bitmap.Height);
                    BitmapData data = this.bitmap.LockBits(rect, ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);

                    ushort *pDepth = (ushort *)this.depth.DepthMapPtr.ToPointer();

                    // set pixels
                    for (int y = 0; y < depthMD.YRes; ++y)
                    {
                        byte *pDest = (byte *)data.Scan0.ToPointer() + y * data.Stride;
                        for (int x = 0; x < depthMD.XRes; ++x, ++pDepth, pDest += 3)
                        {
                            byte pixel = (byte)this.histogram[*pDepth];
                            pDest[0] = 0;
                            pDest[1] = pixel;
                            pDest[2] = pixel;
                        }
                    }

                    this.bitmap.UnlockBits(data);
                    FPS_Temp = depthMD.FPS;
                }

                this.Invalidate();
                this.sessionManager.Update(this.context);
            }
        }
示例#27
0
        public unsafe void GetDepthData(DepthMetaData depthMD, out byte[] data)
        {
            data = new byte[this.depthMD.XRes * this.depthMD.YRes * 3];

            ushort* pDepth = (ushort*)this.depthMD.DepthMapPtr.ToPointer ();

            int index = 0;
            for (int y = 0; y < depthMD.YRes; y++) {
                for (int x = 0; x < depthMD.XRes; x++,pDepth++) {
                    byte pixel = (byte)this.histogram[*pDepth];
                    data[index] = pixel;
                    data[index + 1] = pixel;
                    data[index + 2] = pixel;
                    index += 3;
                }
            }
        }
        public void SaveObjFile()
        {
            //open a file
            DepthMetaData DepthMetaData = new DepthMetaData();

            byte[] colorInfo = null;

            //string fileName = "\\test.obj";
            DepthMetaData.ReadDepthWithColor_OBJ(path, "KinectFace1.obj", ref DepthMetaData.FrameData, ref colorInfo);

            PointCloudUtilsIO.Write_OBJ(colorInfo, DepthMetaData.FrameData, DepthMetaData.XResDefault, DepthMetaData.YResDefault, path, "test.obj");

            //PointCloudIO.Write_PLY(myColorPixels, this.DepthMetaData.FrameData, pathModels, FileNameColorInfoWithDepth);

            //List<Vertex> myVertexReference = this.OpenGLControl.GLrender.Models3D[0].Vertices;
            //List<Vertex> myVertexToBeMatched = this.OpenGLControl.GLrender.Models3D[1].Vertices;
        }
示例#29
0
        private unsafe void updateRoutine()
        {
            while (isActive)
            {
                //try
                {
                    cxt.WaitAndUpdateAll();                                         //update the depth node
                    sessionMgr.Update(cxt);                                         //update the session manager
                    //get the meta data from the depth node
                    // Console.WriteLine("Updateting..\n");
                    depthMeta = depthGen.GetMetaData();
                    inputProvider.RaiseNewFrame(frameCounter);                                               //clip that meta data if hand point is valid. The clip is saved in clipping matrix
                }
                frameCounter++;

                //catch (Exception e) { }
            }
        }
示例#30
0
        private void HelperInterpolation_End()
        {
            iFrameInterpolation = 0;

            if (bStopAfterFrameInterpolation)
            {
                ScannerClose();
            }


            //ushort[] rotatedPoints = DepthMetaData.RotateDepthFrame(this.DepthMetaData.FrameData, DepthMetaData.XResDefault, DepthMetaData.YResDefault);
            listPointsInterpolated = DepthMetaData.CreateListPoints_Depth(this.DepthMetaData.FrameData, DepthMetaData.XDepthMaxKinect, DepthMetaData.YDepthMaxKinect);


            if (PointCloudScannerSettings.EntropyImage)
            {
                ShowImageEntropy();
            }
        }
        private unsafe void ReaderThread()
        {
            DepthMetaData depthMD = new DepthMetaData();

            while (this.shouldRun)
            {
                try
                {
                    this.context.WaitOneUpdateAll(this.depth);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message + e.StackTrace);
                    //Debugger.Break();
                }

                this.depth.GetMetaData(depthMD);

                lock (this)
                {
                    int[] users = this.userGenerator.GetUsers();
                    foreach (int user in users)
                    {
                        if (this.skeletonCapbility.IsTracking(user))
                        {
                            DetectTouches(user);
                        }
                        else
                        {
                            //Do not wait for access
                            if (Monitor.TryEnter(userReleaseLock))
                            {
                                releaseUserTouches(user);
                                Monitor.Exit(userReleaseLock);
                            }
                        }
                    }
                }

                inputProvider.raiseFrame(framecounter++);
            }
        }
        public void TransformPointCloud_SaveObjFile()
        {
            //open a file
            DepthMetaData DepthMetaData = new DepthMetaData();

            byte[] colorInfo = null;


            DepthMetaData.ReadDepthWithColor_OBJ(path, "KinectFace1.obj", ref DepthMetaData.FrameData, ref colorInfo);

            List <Vector3d> myVectors      = Vertices.ConvertToVector3DList_FromArray(DepthMetaData.FrameData, DepthMetaData.XResDefault, DepthMetaData.YResDefault);
            List <float[]>  myColorsFloats = PointCloudUtils.CreateColorInfo(colorInfo, DepthMetaData.FrameData, DepthMetaData.XResDefault, DepthMetaData.YResDefault);
            List <Vertex>   myVertexList   = Model3D.CreateVertexList(myVectors, myColorsFloats);

            VertexUtils.ScaleByFactor(myVertexList, 0.9);
            VertexUtils.RotateVertices30Degrees(myVertexList);
            VertexUtils.TranslateVertices(myVertexList, 10, 3, 5);

            Model3D.Save_ListVertices_Obj(myVertexList, path, "transformed.obj");
        }
示例#33
0
文件: Class1.cs 项目: 3lim/MusicWall
 static private void Background(DepthMetaData depthMD, int[,] backgroundDepthMD, int XRes, int YRes, int loadRuns)
 {
     for (int i = 0; XRes > i; i++)
     {
         for (int j = 0; YRes > j; j++)
         {
             backgroundDepthMD[i, j] = depthMD[i, j] + backgroundDepthMD[i, j];
         }
     }
     if (depthMD.FrameID == loadRuns)
     {
         for (int i = 0; XRes > i; i++)
         {
             for (int j = 0; YRes > j; j++)
             {
                 backgroundDepthMD[i, j] = backgroundDepthMD[i, j] / loadRuns;
             }
         }
     }
 }
        // 描画
        private unsafe void xnDraw()
        {
            // ノードの更新を待ち、データを取得する
            context.WaitAndUpdateAll();
            ImageMetaData imageMD = image.GetMetaData();
            DepthMetaData depthMD = depth.GetMetaData();

            // カメラ画像の作成
            lock (this) {
                // 書き込み用のビットマップデータを作成
                Rectangle  rect = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
                BitmapData data = bitmap.LockBits(rect, ImageLockMode.WriteOnly,
                                                  System.Drawing.Imaging.PixelFormat.Format24bppRgb);

                // 生データへのポインタを取得
                byte *dst = (byte *)data.Scan0.ToPointer();
                byte *src = (byte *)image.ImageMapPtr.ToPointer();

                for (int i = 0; i < imageMD.DataSize; i += 3, src += 3, dst += 3)
                {
                    dst[0] = src[2];
                    dst[1] = src[1];
                    dst[2] = src[0];
                }

                bitmap.UnlockBits(data);


                // 中心点の距離を表示
                Graphics g = Graphics.FromImage(bitmap);

                int x = (int)image.MapOutputMode.XRes / 2;
                int y = (int)image.MapOutputMode.YRes / 2;
                g.FillEllipse(brush, x - 10, y - 10, 20, 20);

                string message = depthMD[x, y] + "mm";
                g.DrawString(message, font, brush, x, y);
            }
        }
示例#35
0
        private unsafe void CalcHist(DepthMetaData depthMD)
        {
            // reset
            for (int i = 0; i < this.histogram.Length; ++i)
            {
                this.histogram[i] = 0;
            }

            ushort *pDepth = (ushort *)depthMD.DepthMapPtr.ToPointer();

            // acclumulative histogram
            int points = 0;

            for (int y = 0; y < depthMD.YRes; ++y)
            {
                for (int x = 0; x < depthMD.XRes; ++x, ++pDepth)
                {
                    ushort depthVal = *pDepth;
                    if (depthVal != 0)
                    {
                        this.histogram[depthVal]++;
                        points++;
                    }
                }
            }

            for (int i = 1; i < this.histogram.Length; i++)
            {
                this.histogram[i] += this.histogram[i - 1];
            }

            if (points > 0)
            {
                for (int i = 1; i < this.histogram.Length; i++)
                {
                    this.histogram[i] = (int)(256 * (1.0f - (this.histogram[i] / (float)points)));
                }
            }
        }        // calc-hist
示例#36
0
    protected override bool InitTexture(out Texture2D refText, out int xSize, out int ySize)
    {
        if (base.InitTexture(out refText, out xSize, out ySize) == false)
        {
            return(false);
        }
        // make sure we have an image to work with
        if (m_context.CurrentContext.Depth == null)
        {
            m_context.m_Logger.Log("No depth", NIEventLogger.Categories.Initialization, NIEventLogger.Sources.BaseObjects, NIEventLogger.VerboseLevel.Errors);
            return(false);
        }

        // make sure we have an image to work with
        if (m_factor <= 0)
        {
            m_context.m_Logger.Log("Illegal factor", NIEventLogger.Categories.Initialization, NIEventLogger.Sources.Image, NIEventLogger.VerboseLevel.Errors);
            return(false);
        }
        // get the resolution from the image
        MapOutputMode mom = m_context.CurrentContext.Depth.MapOutputMode;

        // update the resolution by the factor
        ySize = mom.YRes / m_factor;
        xSize = mom.XRes / m_factor;
        // create the texture
        refText = new Texture2D(xSize, ySize);

        // depthmap data
        rawDepthMap = new short[(int)(mom.XRes * mom.YRes)];
        // histogram stuff
        int maxDepth = m_context.CurrentContext.Depth.DeviceMaxDepth;

        depthHistogramMap = new float[maxDepth];
        NIOpenNICheckVersion.Instance.ValidatePrerequisite();
        m_metaData = new DepthMetaData();
        return(true);
    }
示例#37
0
        private unsafe void UpdateHistogram(DepthMetaData depthMD)
        {
            // Reset.
            for (int i = 0; i < Histogram.Length; ++i)
            {
                Histogram[i] = 0;
            }

            ushort *pDepth = (ushort *)depthMD.DepthMapPtr.ToPointer();

            int points = 0;

            for (int y = 0; y < depthMD.YRes; ++y)
            {
                for (int x = 0; x < depthMD.XRes; ++x, ++pDepth)
                {
                    ushort depthVal = *pDepth;
                    if (depthVal != 0)
                    {
                        Histogram[depthVal]++;
                        points++;
                    }
                }
            }

            for (int i = 1; i < Histogram.Length; i++)
            {
                Histogram[i] += Histogram[i - 1];
            }

            if (points > 0)
            {
                for (int i = 1; i < Histogram.Length; i++)
                {
                    Histogram[i] = (int)(256 * (1.0f - (Histogram[i] / (float)points)));
                }
            }
        }
示例#38
0
        private unsafe void CalculateHistogram(DepthMetaData DepthMD)
        {
            //initialize all slots to 0
            for (int i = 0; i < FHistogram.Length; ++i)
            {
                FHistogram[i] = 0;
            }

            ushort *pDepth = (ushort *)DepthMD.DepthMapPtr;

            int points = 0;

            for (int y = 0; y < DepthMD.YRes; y++)
            {
                for (int x = 0; x < DepthMD.XRes; x++, pDepth++)
                {
                    ushort depthVal = *pDepth;
                    if (depthVal != 0)
                    {
                        FHistogram[depthVal]++;
                        points++;
                    }
                }
            }

            for (int i = 1; i < FHistogram.Length; i++)
            {
                FHistogram[i] += FHistogram[i - 1];
            }

            if (points > 0)
            {
                for (int i = 1; i < FHistogram.Length; i++)
                {
                    FHistogram[i] = (ushort)(ushort.MaxValue * (1.0f - (FHistogram[i] / (float)points)));
                }
            }
        }
        //Starts up necessary files to take data
        //Must run before TakeData()
        Kinect()
        {
            //Sets locations of XML File
            string SAMPLE_XML_FILE = @"..\\..\\..\\SamplesConfig.xml";

            //Declares object of ScriptNode and defines context
            ScriptNode scriptNode;
            context = Context.CreateFromXmlFile(SAMPLE_XML_FILE, out scriptNode);

            //Declares the depth generator
            depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            //If the depth generator does not exist returns error messag
            if (depth == null)
            {
                Console.WriteLine("Sample must have a depth generator!");
                Console.ReadLine();
                return;
            }
            //Declares necessary variables and classes to take depth
            //DepthGenerator depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            mapMode = depth.MapOutputMode;
            depthMD = new DepthMetaData();
        }
示例#40
0
        public static unsafe void FillTexture(DepthMetaData depthMD, out ushort[] bytes)
        {
            ushort* pDepth = (ushort*)depthMD.DepthMapPtr.ToPointer();

              bytes = new ushort[depthMD.XRes * depthMD.YRes];

              int points = 0;
              for (int y = 0; y < depthMD.YRes; ++y) {
              for (int x = 0; x < depthMD.XRes; ++x, ++pDepth) {
              ushort depthVal = *pDepth;
              //if (depthVal != 0) {
              bytes[points] = depthVal;
              points++;
              //}
              }
              }

              StreamWriter sw = File.CreateText("/Users/matt/Desktop/CustomCodeLog.txt");
              sw.WriteLine("XRes: #{0}", depthMD.XRes);
              sw.WriteLine("YRes: #{0}", depthMD.YRes);
              sw.WriteLine("bytes[100]: #{0}", (int)(256 * bytes[100]));
              sw.Close();
        }
示例#41
0
        public void Update(DepthMetaData depthMeta)
        {
            if (_depthHist == null)
                _depthHist = new float[MaxDepth];

            Array.Clear(_depthHist, 0, _depthHist.Length);

            int numPoints = 0;

            short* ptrDepth = (short*)depthMeta.DepthMapPtr;
            for (int y = 0; y < depthMeta.YRes; y++)
            {
                for (int x = 0; x < depthMeta.XRes; x++)
                {
                    if (*ptrDepth != 0)
                    {
                        _depthHist[*ptrDepth]++;
                        numPoints++;
                    }
                    ptrDepth++;
                }
            }

            for (int i = 1; i < MaxDepth; i++)
            {
                _depthHist[i] += _depthHist[i - 1];
            }

            if (numPoints > 0)
            {
                for (int nIndex = 1; nIndex < MaxDepth; nIndex++)
                {
                    _depthHist[nIndex] = Int16.MaxValue * (1.0f - (_depthHist[nIndex] / numPoints));
                }
            }
        }
        private unsafe void updateRoutine()
        {
            while (isActive)
            {
                //try
                {
                    cxt.WaitAndUpdateAll();                                         //update the depth node
                    sessionMgr.Update(cxt);                                                 //update the session manager
                                        //get the meta data from the depth node
                   // Console.WriteLine("Updateting..\n");
                    depthMeta = depthGen.GetMetaData();
                    inputProvider.RaiseNewFrame(frameCounter);                                               //clip that meta data if hand point is valid. The clip is saved in clipping matrix

                }
                frameCounter++;

                //catch (Exception e) { }
            }
        }
示例#43
0
 public FrameUpdateEventArgs(ImageMetaData imgMD, DepthMetaData depthMD)
 {
     this.ImageMetaData = imgMD;
     this.DepthMetaData = depthMD;
 }
        public bool initializeSensor(String xmlPath)
        {
            try

            {

                pbuffer =new  Point[6];
                openpalm = new OpenPalm();
                scrHeight = SystemInformation.PrimaryMonitorSize.Height;
                scrWidth = SystemInformation.PrimaryMonitorSize.Width;

                mouseSpeed = SystemInformation.MouseSpeed * 0.15;
                pointCollections = new PointCollection();
                /*OpenNI objects - Context, DepthGenerator and DepthMetaData are initialized here*/
                cxt = new Context(xmlPath);
                depthGen = cxt.FindExistingNode(NodeType.Depth) as DepthGenerator;
                gsHandsGenerator = cxt.FindExistingNode(NodeType.Hands) as HandsGenerator;
                gsHandsGenerator.SetSmoothing(0.1f);
                depthMeta = new DepthMetaData();
                if (depthGen == null) return false;

                xRes = depthGen.MapOutputMode.XRes;
                yRes = depthGen.MapOutputMode.YRes;

                /*NITE objects - Session manager, PointControl is initialized here*/
                sessionMgr = new SessionManager(cxt, "Wave", "RaiseHand");

                pointCtrl = new PointControl("PointTracker");
                steadydetector = new SteadyDetector();
                flrouter = new FlowRouter();
                brodcaster = new Broadcaster();
                steadydetector.DetectionDuration = 200;

                steadydetector.Steady+=new EventHandler<SteadyEventArgs>(steadydetector_Steady);
                steadydetector.NotSteady+=new EventHandler<SteadyEventArgs>(steadydetector_NotSteady);
              /*  pointCtrl.PrimaryPointCreate += new EventHandler<HandFocusEventArgs>(pointCtrl_PrimaryPointCreate);
                pointCtrl.PrimaryPointUpdate += new EventHandler<HandEventArgs>(pointCtrl_PrimaryPointUpdate);
                pointCtrl.PrimaryPointDestroy += new EventHandler<IdEventArgs>(pointCtrl_PrimaryPointDestroy);*/
                pointCtrl.PointCreate += new EventHandler<HandEventArgs>(pointCtrl_PointCreate);
                pointCtrl.PointUpdate += new EventHandler<HandEventArgs>(pointCtrl_PointUpdate);
                pointCtrl.PointDestroy += new EventHandler<IdEventArgs>(pointCtrl_PointDestroy);

                sessionMgr.AddListener(steadydetector);
               sessionMgr.AddListener(pointCtrl);  //make the session manager listen to the point control

                isActive = false;                   //set lifecycle flag to false
                            //fill the handpoint coordinates with invalid values
                         //initialize the clipping matrix

                HandPointBuffer = new ArrayList();

            }
            catch (Exception e) { return false; }

            return true;
        }
示例#45
0
        private unsafe void UpdateHistogram(DepthMetaData depthMD)
        {
            // Reset.
            depthHistogram = new int[depthHistogram.Length];

            var pDepth = (ushort*)depthMD.DepthMapPtr.ToPointer();

            var points = 0;

            for (var y = 0; y < depthMD.YRes; ++y)
            {
                for (var x = 0; x < depthMD.XRes; ++x, ++pDepth)
                {
                    var depthVal = *pDepth;
                    if (depthVal != 0)
                    {
                        depthHistogram[depthVal]++;
                        points++;
                    }
                }
            }

            for (var i = 1; i < depthHistogram.Length; i++)
            {
                depthHistogram[i] += depthHistogram[i - 1];
            }

            if (points > 0)
            {
                for (int i = 1; i < depthHistogram.Length; i++)
                {
                    depthHistogram[i] = (int)(256 * (1.0f - (depthHistogram[i] / (float)points)));
                }
            }
        }
示例#46
0
 public DepthMetaData GetMetaData()
 {
     DepthMetaData depthMD = new DepthMetaData();
     GetMetaData(depthMD);
     return depthMD;
 }
示例#47
0
 public void GetMetaData(DepthMetaData depthMD)
 {
     using (IMarshaler marsh = depthMD.GetMarshaler(true))
     {
         SafeNativeMethods.xnGetDepthMetaData(this.InternalObject, marsh.Native);
     }
 }
示例#48
0
 public void GetMetaData(DepthMetaData depthMD)
 {
     using (IMarshaler marsh = depthMD.GetMarshaler(true))
     {
         OpenNIImporter.xnGetDepthMetaData(this.InternalObject, marsh.Native);
     }
 }
        private unsafe void ReaderThread()
        {
            DepthMetaData depthMD = new DepthMetaData();

            while (this.shouldRun)
            {
                try
                {
                    this.context.WaitOneUpdateAll(this.depth);
                }
                catch (Exception)
                {
                }

                this.depth.GetMetaData(depthMD);

                CalcHist(depthMD);

                lock (this)
                {
                    Rectangle rect = new Rectangle(0, 0, this.bitmap.Width, this.bitmap.Height);
                    BitmapData data = this.bitmap.LockBits(rect, ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);

                    if (this.shouldDrawPixels)
                    {
                        ushort* pDepth = (ushort*)this.depth.DepthMapPtr.ToPointer();
                        ushort* pLabels = (ushort*)this.userGenerator.GetUserPixels(0).LabelMapPtr.ToPointer();

                        // set pixels
                        for (int y = 0; y < depthMD.YRes; ++y)
                        {
                            byte* pDest = (byte*)data.Scan0.ToPointer() + y * data.Stride;
                            for (int x = 0; x < depthMD.XRes; ++x, ++pDepth, ++pLabels, pDest += 3)
                            {
                                pDest[0] = pDest[1] = pDest[2] = 0;

                                ushort label = *pLabels;
                                if (this.shouldDrawBackground || *pLabels != 0)
                                {
                                    Color labelColor = Color.White;
                                    if (label != 0)
                                    {
                                        labelColor = colors[label % ncolors];
                                    }

                                    byte pixel = (byte)this.histogram[*pDepth];
                                    pDest[0] = (byte)(pixel * (labelColor.B / 256.0));
                                    pDest[1] = (byte)(pixel * (labelColor.G / 256.0));
                                    pDest[2] = (byte)(pixel * (labelColor.R / 256.0));
                                }
                            }
                        }
                    }
                    this.bitmap.UnlockBits(data);

                    Graphics g = Graphics.FromImage(this.bitmap);
                    int[] users = this.userGenerator.GetUsers();
                    foreach (int user in users)
                    {
                        if (this.shouldPrintID)
                        {
                            Point3D com = this.userGenerator.GetCoM(user);
                            com = this.depth.ConvertRealWorldToProjective(com);

                            string label = "";
                            if (!this.shouldPrintState)
                                label += user;
                            else if (this.skeletonCapbility.IsTracking(user))
                                label += user + " - Tracking";
                            else if (this.skeletonCapbility.IsCalibrating(user))
                                label += user + " - Calibrating...";
                            else
                                label += user + " - Looking for pose";

                            g.DrawString(label, new Font("Arial", 6), new SolidBrush(anticolors[user % ncolors]), com.X, com.Y);

                        }

                        if (this.shouldDrawSkeleton && this.skeletonCapbility.IsTracking(user))
            //                        if (this.skeletonCapbility.IsTracking(user))
                            DrawSkeleton(g, anticolors[user % ncolors], user);

                    }
                    g.Dispose();
                }

                this.Invalidate();
            }
        }
 /// <summary>
 /// Draw the image from the depth sensor with optional background subtraction
 /// or user markers to the <see cref="Image"/>-property.
 /// </summary>
 /// <param name="background_users">Users to regard as background.</param>
 protected unsafe void drawDepthWithHighlightAndBackgroundSubtraction(
     DepthMetaData depthMD, ushort[] userInformationMap,
     bool drawBackground, bool drawHighlight, int[] histogram,
     List<int> background_users)
 {
     fixed (ushort* userInformation = userInformationMap)
     {
         drawDepthWithHighlightAndBackgroundSubtraction(
             depthMD, userInformation, drawBackground, drawHighlight,
             histogram, background_users);
     }
 }
        /// <summary>
        /// Draw the image from the depth sensor without optional background subtraction
        /// or user markers to the <see cref="Image"/>-property.
        /// </summary>
        protected unsafe void drawDepthWithoutHighlightAndBackgroundSubtraction(
            DepthMetaData depthMD, int[] histogram)
        {
            // Create a depth histogram.
            CalcHist(depthMD, histogram);

            BitmapData data = bitmap.LockBits(rect, ImageLockMode.ReadWrite,
                        System.Drawing.Imaging.PixelFormat.Format24bppRgb);
            double depthMax = (float)depthGenerator.DeviceMaxDepth;

#if PARALELLIZED
            // Otherwise Parallelization does not work.
            bitmap.UnlockBits(data);

            Parallel.For(0, depthMD.YRes, (y) =>
            {
                ushort* pDepth = (ushort*)this.depthGenerator.DepthMapPtr.ToPointer() + y * depthMD.XRes;
                byte* pDest = (byte*)data.Scan0.ToPointer() + y * data.Stride;
                for (int x = 0; x < depthMD.XRes; ++x, pDest += 3, pDepth++)
                {
                    pDest[0] = pDest[1] = pDest[2] = 0;

                    //byte pixel = (byte)((*pDepth) / depthMax * 255.0);
                    byte pixel = (byte)histogram[*pDepth];
                    pDest[2] = pixel;
                    pDest[1] = pixel;
                    pDest[0] = pixel;
                }
            });
#else
            try
            {
                byte pixel;
                // set pixels
                for (int y = 0; y < depthMD.YRes; ++y)
                {
                    byte* pDest = (byte*)data.Scan0.ToPointer() + y * data.Stride;
                    for (int x = 0; x < depthMD.XRes; ++x, pDest += 3, pDepth++)
                    {
                        pDest[0] = pDest[1] = pDest[2] = 0;

                        //pixel = ((*pDepth) / depthMax * 255.0);
                        pixel = (byte)histogram[*pDepth];
                        pDest[2] = pixel;
                        pDest[1] = pixel;
                        pDest[0] = pixel;
                    }
                }
            }
            finally
            { bitmap.UnlockBits(data); }
#endif
        }
        //Creates a text file of the matrix of depth values taking a string parameter
        static string TakeData(string str)
        {
            //Declares necessary variables and classes to take depth
            DepthGenerator depth = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
            MapOutputMode mapMode = depth.MapOutputMode;
            DepthMetaData depthMD = new DepthMetaData();

            //Waits for the depth to update itself
            context.WaitOneUpdateAll(depth);

            //Gets the  depth values
            depth.GetMetaData(depthMD);

            //Opens the text writer and creates a new file with the inputted string as the filename
            TextWriter tw = new StreamWriter(@"C:\Users\CenSISS\Documents\Kinect Project\Test Files\" + str + ".txt");
            //Sets height and width to the X and Y resolutions
            int height = mapMode.YRes;
            int width = mapMode.XRes;
            //For each pixel, writes a line of text: x y depth
            for (int h = 0; h < height; ++h)
            {
                for (int w = 0; w < width; ++w)
                {
                    tw.WriteLine(w + " " + h + " " + depthMD[w, h]);
                }
            }
            //Closes the text writer
            tw.Close();
            return str;
        }
        private unsafe void ReaderThread()
        {
            DepthMetaData depthMD = new DepthMetaData();

            while (this.shouldRun)
            {
                try
                {
                    this.context.WaitOneUpdateAll(this.depth);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message + e.StackTrace);
                    //Debugger.Break();
                }

                this.depth.GetMetaData(depthMD);

                lock (this)
                {
                    int[] users = this.userGenerator.GetUsers();
                    foreach (int user in users)
                    {

                        if (this.skeletonCapbility.IsTracking(user))
                        {
                            DetectTouches(user);
                        }
                        else
                        {
                            //Do not wait for access
                            if(Monitor.TryEnter(userReleaseLock))
                            {
                                releaseUserTouches(user);
                                Monitor.Exit(userReleaseLock);
                            }
                        }
                    }
                }

                inputProvider.raiseFrame(framecounter++);

            }
        }
示例#54
0
        /// <summary>
        /// Re-creates the depth histogram.
        /// </summary>
        /// <param name="depthMD"></param>
        public unsafe void UpdateHistogram(DepthMetaData depthMD)
        {
            // Reset.
            for (int i = 0; i < Histogram.Length; ++i)
                Histogram[i] = 0;

            ushort* pDepth = (ushort*)depthMD.DepthMapPtr.ToPointer();

            int points = 0;
            for (int y = 0; y < depthMD.YRes; ++y)
            {
                for (int x = 0; x < depthMD.XRes; ++x, ++pDepth)
                {
                    ushort depthVal = *pDepth;
                    if (depthVal != 0)
                    {
                        Histogram[depthVal]++;
                        points++;
                    }
                }
            }

            for (int i = 1; i < Histogram.Length; i++)
            {
                Histogram[i] += Histogram[i - 1];
            }

            if (points > 0)
            {
                for (int i = 1; i < Histogram.Length; i++)
                {
                    Histogram[i] = (int)(256 * (1.0f - (Histogram[i] / (float)points)));
                }
            }
        }
        /// <summary>
        /// Draw the image from the depth sensor with optional background subtraction
        /// or user markers to the <see cref="Image"/>-property.
        /// </summary>
        /// <param name="background_users">Users to regard as background.</param>
        protected unsafe void drawDepthWithHighlightAndBackgroundSubtraction(
            DepthMetaData depthMD, ushort* userInformation,
            bool drawBackground, bool drawHighlight, int[] histogram,
            List<int> background_users)
        {
            // Create a depth histogram.
            CalcHist(depthMD, histogram);

            BitmapData data = bitmap.LockBits(rect, ImageLockMode.ReadWrite,
                        System.Drawing.Imaging.PixelFormat.Format24bppRgb);

#if PARALELLIZED
            double depthMax = (float)depthGenerator.DeviceMaxDepth;
            // Otherwise Parallelization does not work.
            bitmap.UnlockBits(data);

            Parallel.For(0, depthMD.YRes, (y) =>
            {
                ushort* pLabels = userInformation + y * depthMD.XRes;
                byte* pDest = (byte*)data.Scan0.ToPointer() + y * data.Stride;
                ushort* pDepth = (ushort*)this.depthGenerator.DepthMapPtr.ToPointer() + y * depthMD.XRes;
                for (int x = 0; x < depthMD.XRes; ++x, ++pLabels, pDest += 3, pDepth++)
                {
                    pDest[0] = pDest[1] = pDest[2] = 0;

                    ushort label = *pLabels;
                    if (drawBackground ||
                        *pLabels != 0 && !background_users.Contains(*pLabels))
                    {
                        Color labelColor = Color.White;
                        if (label != 0 && drawHighlight)
                        {
                            labelColor = COLORS[label % NCOLORS];
                        }

                        double pixel = (byte)histogram[*pDepth];
                        pDest[2] = (byte)(pixel * (labelColor.B / 256.0));
                        pDest[1] = (byte)(pixel * (labelColor.G / 256.0));
                        pDest[0] = (byte)(pixel * (labelColor.R / 256.0));
                    }
                }
            });
#else
            try
            {
                ushort* pDepth = (ushort*)this.depthGenerator.DepthMapPtr.ToPointer();
                ushort* pLabels = userInformation;
                double pixel;
                Color labelColor;
                ushort label;
                double depthMax = (float)depthGenerator.DeviceMaxDepth;

                // set pixels
                for (int y = 0; y < depthMD.YRes; ++y)
                {
                    byte* pDest = (byte*)data.Scan0.ToPointer() + y * data.Stride;
                    for (int x = 0; x < depthMD.XRes; ++x, ++pLabels, pDest += 3, pDepth++)
                    {
                        pDest[0] = pDest[1] = pDest[2] = 0;

                        label = *pLabels;
                        if (drawBackground ||
                            *pLabels != 0 && !background_users.Contains(*pLabels))
                        {
                            labelColor = Color.White;
                            if (label != 0 && drawHighlight)
                            {
                                labelColor = COLORS[label % NCOLORS];
                            }

                            //pixel = ((*pDepth) / depthMax * 255.0);
                            pixel = (byte)histogram[*pDepth];
                            pDest[2] = (byte)(pixel * (labelColor.B / 256.0));
                            pDest[1] = (byte)(pixel * (labelColor.G / 256.0));
                            pDest[0] = (byte)(pixel * (labelColor.R / 256.0));
                        }
                    }
                }
            }
            finally
            {
                bitmap.UnlockBits(data);
            }
#endif
        }
示例#56
0
 public void SetData(DepthMetaData depthMD, UInt32 frameID, UInt64 timestamp)
 {
     SetData(frameID, timestamp, depthMD.DataSize, depthMD.DepthMapPtr);
 }
示例#57
0
        private unsafe void ReaderThread()
        {
            DepthMetaData depthMD = new DepthMetaData();

            while (this.shouldRun)
            {
                try
                {
                    this.context.WaitOneUpdateAll(this.depth);
                }
                catch (Exception)
                {
                }

                this.depth.GetMetaData(depthMD);

                CalcHist(depthMD);

                lock (this)
                {
                    Rectangle rect = new Rectangle(0, 0, this.bitmap.Width, this.bitmap.Height);
                    BitmapData data = this.bitmap.LockBits(rect, ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);

                    ushort* pDepth = (ushort*)this.depth.DepthMapPtr.ToPointer();

                    // set pixels
                    for (int y = 0; y < depthMD.YRes; ++y)
                    {
                        byte* pDest = (byte*)data.Scan0.ToPointer() + y * data.Stride;
                        for (int x = 0; x < depthMD.XRes; ++x, ++pDepth, pDest += 3)
                        {
                            byte pixel = (byte)this.histogram[*pDepth];
                            pDest[0] = 0;
                            pDest[1] = pixel;
                            pDest[2] = pixel;
                        }
                    }

                    this.bitmap.UnlockBits(data);
                }

                this.Invalidate();
            }
        }
示例#58
0
        private unsafe void ReaderThread()
        {
            DepthMetaData depthMD = new DepthMetaData();

            while (this.shouldRun)
            {
                try
                {
                    this.context.WaitOneUpdateAll(this.depth);
                }
                catch (Exception)
                {
                }

                this.depth.GetMetaData(depthMD);

                CalcHist(depthMD);

                lock (this)
                {
                    Rectangle  rect = new Rectangle(0, 0, this.bitmap.Width, this.bitmap.Height);
                    BitmapData data = this.bitmap.LockBits(rect, ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);


                    if (this.shouldDrawPixels)
                    {
                        ushort *pDepth  = (ushort *)this.depth.DepthMapPtr.ToPointer();
                        ushort *pLabels = (ushort *)this.userGenerator.GetUserPixels(0).LabelMapPtr.ToPointer();

                        // set pixels
                        for (int y = 0; y < depthMD.YRes; ++y)
                        {
                            byte *pDest = (byte *)data.Scan0.ToPointer() + y * data.Stride;
                            for (int x = 0; x < depthMD.XRes; ++x, ++pDepth, ++pLabels, pDest += 3)
                            {
                                pDest[0] = pDest[1] = pDest[2] = 0;

                                ushort label = *pLabels;
                                if (this.shouldDrawBackground || *pLabels != 0)
                                {
                                    Color labelColor = Color.White;
                                    if (label != 0)
                                    {
                                        labelColor = colors[label % ncolors];
                                    }

                                    byte pixel = (byte)this.histogram[*pDepth];
                                    pDest[0] = (byte)(pixel * (labelColor.B / 256.0));
                                    pDest[1] = (byte)(pixel * (labelColor.G / 256.0));
                                    pDest[2] = (byte)(pixel * (labelColor.R / 256.0));
                                }
                            }
                        }
                    }
                    this.bitmap.UnlockBits(data);

                    Graphics g     = Graphics.FromImage(this.bitmap);
                    int[]    users = this.userGenerator.GetUsers();
                    foreach (int user in users)
                    {
                        if (this.shouldPrintID)
                        {
                            Point3D com = this.userGenerator.GetCoM(user);
                            com = this.depth.ConvertRealWorldToProjective(com);

                            string label = "";
                            if (!this.shouldPrintState)
                            {
                                label += user;
                            }
                            else if (this.skeletonCapbility.IsTracking(user))
                            {
                                label += user + " - Tracking";
                            }
                            else if (this.skeletonCapbility.IsCalibrating(user))
                            {
                                label += user + " - Calibrating...";
                            }
                            else
                            {
                                label += user + " - Looking for pose";
                            }

                            g.DrawString(label, new Font("Arial", 6), new SolidBrush(anticolors[user % ncolors]), com.X, com.Y);
                        }

                        if (this.shouldDrawSkeleton && this.skeletonCapbility.IsTracking(user))
                        {
//                        if (this.skeletonCapbility.IsTracking(user))
                            DrawSkeleton(g, anticolors[user % ncolors], user);
                        }
                    }
                    g.Dispose();
                }

                this.Invalidate();
            }
        }
        private unsafe void ReaderThread()
        {
           
            while (this.shouldRun)
            {

                lock (this)
                {

                    try
                    {
                        this.context.WaitOneUpdateAll(this.depth);
                    }
                    catch (Exception)
                    {

                    }

                    if (this.shouldDrawPixels)
                    {
                        DepthMetaData depthMD = new DepthMetaData();

                        this.depth.GetMetaData(depthMD);

                        CalcHist(depthMD);
                        
                        Rectangle rect = new Rectangle(0, 0, this.bitmap.Width, this.bitmap.Height);
                        BitmapData data = this.bitmap.LockBits(rect, ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

                  
                        ushort* pDepth = (ushort*)this.depth.GetDepthMapPtr().ToPointer();
                        ushort* pLabels = (ushort*)this.userGenerator.GetUserPixels(0).SceneMapPtr.ToPointer();
                        
                        // set pixels
                        for (int y = 0; y < texH; ++y)
                        {
                            byte* pDest = (byte*)data.Scan0.ToPointer() + y * data.Stride;
                            for (int x = 0; x < texW; ++x, ++pDepth, ++pLabels, pDest += 4)
                            {

                                pDest[0] = pDest[1] = pDest[2]=0;
                                pDest[3] = 255;
                                
                                ushort label = *pLabels;

                                if (this.shouldDrawBackground || *pLabels != 0)
                                {

                                    Color labelColor = Color.White;

                                    if (label != 0 && drawLabels)
                                    {
                                        if (setCustomColors)
                                        {
                                            labelColor = setUserColor(label);
                                        }
                                        else {
                                            labelColor = colors[label % ncolors];
                                        }
                                       //
                                    }

                                    byte pixel = (byte)this.histogram[*pDepth];
                                    
                                    pDest[0] = (byte)(pixel * (labelColor.B / 256.0));
                                    pDest[1] = (byte)(pixel * (labelColor.G / 256.0));
                                    pDest[2] = (byte)(pixel * (labelColor.R / 256.0));
                                    
                                }
                            }

                        }
                        
                        this.bitmap.UnlockBits(data);

                        reading = true;
                        bitmapPointer = data.Scan0;
                        reading = false;


                        uint[] users = this.userGenerator.GetUsers();
                        //trackedUsers = new List<uint>();

                        Graphics g = Graphics.FromImage(this.bitmap);

                        foreach (uint user in users)
                        {
                            #region labels
                      
                            if (this.shouldPrintID)
                            {
                                Point3D com = this.userGenerator.GetCoM(user);
                                com = this.depth.ConvertRealWorldToProjective(com);

                                string label = "";
                                if (!this.shouldPrintState)
                                    label += user;
                                else if (this.skeletonCapbility.IsTracking(user))
                                    label += user + " - Tracking";
                                else if (this.skeletonCapbility.IsCalibrating(user))
                                    label += user + " - Calibrating...";
                                else
                                    label += user + " - Looking for pose";

                                g.DrawString(label, new System.Drawing.Font("Arial", 10), new SolidBrush(anticolors[user % ncolors]), com.X, com.Y);
                        
                            }
                            #endregion

                        }
                        g.Dispose();

                    }

                    uint[] userz = this.userGenerator.GetUsers();
                    trackedUsers = new List<uint>();

                    #region isolatemeplease
                    foreach (uint user in userz)
                     {
                         if (this.skeletonCapbility.IsTracking(user))
                         {
                             trackedUsers.Add(user);

                         }
                     }

                    int trackedUsersCount = trackedUsers.Count;
                    /// tracked user ID
                    FTrackedUsersId.SliceCount = trackedUsersCount;

                    for (int i = 0; i < trackedUsersCount; i++)
                    {
                        FTrackedUsersId[i] = (int)trackedUsers[i];
                    }

                    //////////////  Position spreading count
                    FJointsPosition.SliceCount = trackedUsersCount;

                    int index = 0;

                    foreach (uint trackedUser in trackedUsers)
                    {
                        getSkeleton(trackedUser, index);
                        index++;
                    }
                    #endregion
                   
                }
            }

        }
示例#60
0
 public void SetData(DepthMetaData depthMD)
 {
     SetData(depthMD, depthMD.FrameID, depthMD.Timestamp);
 }