示例#1
0
    /// <summary>
    /// 實體化老鼠角色
    /// </summary>
    /// <param name="bundle">實體化物件</param>
    /// <param name="parent">上層</param>
    /// <param name="name">名稱</param>
    /// <param name="sacle">縮放</param>
    /// <returns></returns>-
    public GameObject InstantiateActor(GameObject bundle, Transform parent, string name, Vector3 sacle)
    {
        _clone = Instantiate(bundle, parent, name, Vector3.zero, sacle, Vector2.zero, -1);
        _clone.SetActive(false);
        DepthManager.SwitchDepthLayer(_clone, parent, Global.MeunObjetDepth);
        _clone.SetActive(true);

        return(_clone);
    }
示例#2
0
 /// <summary>
 /// 當按下且移動時,產生Clone
 /// </summary>
 void Move2Clone()
 {
     _clone = (GameObject)Instantiate(gameObject);
     EnDisableBtn(_clone, false);
     _clone.transform.parent        = transform.parent;
     _clone.transform.localPosition = _originPos;
     _clone.transform.localScale    = transform.localScale;
     _clone.name = gameObject.name;
     _clone.tag  = gameObject.tag;
     _depth      = DepthManager.SwitchDepthLayer(gameObject, transform, Global.MeunObjetDepth); // 移動時深度提到最高防止遮擋
 }