// Use this for initialization
 void Start()
 {
     body             = GetComponent <Rigidbody> ();
     E_ClickMeNotify += delegate {
         S_Flash.On(timeElapsed_ClickMeMax * .8f);
     };
 }
 // Use this for initialization
 void Start()
 {
     body = GetComponent<Rigidbody> ();
     E_ClickMeNotify += delegate {
         S_Flash.On (timeElapsed_ClickMeMax *.8f);
     };
 }