// Use this for initialization void Start() { body = GetComponent <Rigidbody> (); E_ClickMeNotify += delegate { S_Flash.On(timeElapsed_ClickMeMax * .8f); }; }
// Use this for initialization void Start() { body = GetComponent<Rigidbody> (); E_ClickMeNotify += delegate { S_Flash.On (timeElapsed_ClickMeMax *.8f); }; }