private void Start() { enemySpawner = FindObjectOfType <EnemySpawner>(); towers = GameObject.FindGameObjectsWithTag("Tower"); defenseSupports = GameObject.FindGameObjectsWithTag("DefenseSupport"); slowStick = GameObject.FindGameObjectWithTag("SlowStick"); defensesStore = FindObjectOfType <DefensesStore>(); defenseHoverer = FindObjectOfType <DefenseHoverOutliner>(); }
void Start() { towers = FindObjectsOfType <TowerMover>(); supports = FindObjectsOfType <DefenseSupportMover>(); enemySpawner = FindObjectOfType <EnemySpawner>(); loseSFX = GetComponent <AudioSource>(); slowEffects = FindObjectsOfType <SlowEffect>(); winPointCounter = FindObjectOfType <WinPointCounter>(); defensesStore = FindObjectOfType <DefensesStore>(); defenseHover = FindObjectOfType <DefenseHoverOutliner>(); moveViewRot = menuViewRot; foreach (GameObject level in levels) { levelScores.Add(0); } }