Ejemplo n.º 1
0
 private void Start()
 {
     enemySpawner    = FindObjectOfType <EnemySpawner>();
     towers          = GameObject.FindGameObjectsWithTag("Tower");
     defenseSupports = GameObject.FindGameObjectsWithTag("DefenseSupport");
     slowStick       = GameObject.FindGameObjectWithTag("SlowStick");
     defensesStore   = FindObjectOfType <DefensesStore>();
     defenseHoverer  = FindObjectOfType <DefenseHoverOutliner>();
 }
Ejemplo n.º 2
0
    void Start()
    {
        towers          = FindObjectsOfType <TowerMover>();
        supports        = FindObjectsOfType <DefenseSupportMover>();
        enemySpawner    = FindObjectOfType <EnemySpawner>();
        loseSFX         = GetComponent <AudioSource>();
        slowEffects     = FindObjectsOfType <SlowEffect>();
        winPointCounter = FindObjectOfType <WinPointCounter>();
        defensesStore   = FindObjectOfType <DefensesStore>();
        defenseHover    = FindObjectOfType <DefenseHoverOutliner>();
        moveViewRot     = menuViewRot;

        foreach (GameObject level in levels)
        {
            levelScores.Add(0);
        }
    }