public void Summon() { if (gold.HasEnought(characterPrefab.cost)) { gold.SpendGold(characterPrefab.cost); defenderSpawner.SummonCharacter(characterPrefab); } }
public void Summon() { if (gold.HasEnought(characterPrefab.cost)) { gold.SpendGold(characterPrefab.cost); defenderSpawner.SummonCharacter(characterPrefab); } }