private void StopLevel() { defenderSpawner.SetDefenderPrefab(null); defenderSpawner.enabled = false; StopLookingForEnemies(); StopSpawning(); CancelCoroutines(); }
private void OnMouseDown() { DefenderButton[] buttons = FindObjectsOfType <DefenderButton>(); foreach (DefenderButton button in buttons) { button.GetComponent <SpriteRenderer>().color = new Color32(114, 114, 114, 255); } _defenderSpawner.SetDefenderPrefab(defenderPrefab); GetComponent <SpriteRenderer>().color = Color.white; }
private void SelectDefender() { defenderSpawner.SetDefenderPrefab(defenderPrefab); }