private void StopLevel()
 {
     defenderSpawner.SetDefenderPrefab(null);
     defenderSpawner.enabled = false;
     StopLookingForEnemies();
     StopSpawning();
     CancelCoroutines();
 }
    private void OnMouseDown()
    {
        DefenderButton[] buttons = FindObjectsOfType <DefenderButton>();

        foreach (DefenderButton button in buttons)
        {
            button.GetComponent <SpriteRenderer>().color = new Color32(114, 114, 114, 255);
        }

        _defenderSpawner.SetDefenderPrefab(defenderPrefab);
        GetComponent <SpriteRenderer>().color = Color.white;
    }
 private void SelectDefender()
 {
     defenderSpawner.SetDefenderPrefab(defenderPrefab);
 }