private void PickupCurrentShown() { if (currentState == pickerState.holding) { currentItem.onDeEquip(currentItemOldParent); currentItemOldParent = null; currentState = 0; currentItem = null; if (pickList.Count == 0) { return; } } if (pickList.Count != 0) { var selectedItem = pickList.First.Value.onPickup(this.gameObject); currentItemOldParent = selectedItem.transform.parent; selectedItem.transform.SetParent(weaponPoint, false); selectedItem.transform.localPosition = Vector3.zero; onAnyPickup.Raise(selectedItem); currentItem = selectedItem.GetComponent <DefaultUsable>(); currentState = pickerState.holding; selectedItem.transform.eulerAngles = Vector3.zero; } }
private void OnEnable() { mort = GetComponent <DefaultUsable>(); mort.onThisUse -= callResponse; mort.onThisUse += callResponse; mort.onThisThrow -= throwResponse; mort.onThisThrow += throwResponse; mort.onThisDeEquip -= dequipResponse; mort.onThisDeEquip += dequipResponse; }