public static BitReaderWriter ReadFrom(BitStream stream) { Debug.Assert(stream.Reading, "Read stream should be set for reading!"); // Move current position after the data uint dataBitLen = stream.ReadUInt32Variant(); var reader = new BitReaderWriter(stream, stream.BitPosition); stream.SetBitPositionRead(stream.BitPosition + (int)dataBitLen); return reader; }
public static BitReaderWriter ReadFrom(BitStream stream) { Debug.Assert(stream.Reading, "Read stream should be set for reading!"); // Move current position after the data uint dataBitLen = stream.ReadUInt32Variant(); var reader = new BitReaderWriter(stream, stream.BitPosition); stream.SetBitPositionRead(stream.BitPosition + (int)dataBitLen); return(reader); }
public void RpcToClient_Implementation(BitReaderWriter reader) { Sync.Layer.ProcessRpc(reader); }
private static void SendVoicePlayer(ulong user, BitReaderWriter data) { data.ReadData(Recievebuffer, false); MyVoiceChatSessionComponent.Static.VoiceMessageReceived((ulong)Recievebuffer.SenderUserId); }
private static void SendVoice(ulong user, BitReaderWriter data) { data.ReadData(Recievebuffer, false); if (user != Sync.MyId) { MyMultiplayer.RaiseStaticEvent(x => SendVoicePlayer, user, (BitReaderWriter)Recievebuffer, new EndpointId(user)); } else { MyVoiceChatSessionComponent.Static.VoiceMessageReceived((ulong)Recievebuffer.SenderUserId); } }
private void SyncPropertyChanged_Implementation(byte propertyIndex, BitReaderWriter reader) { if (!GlobalValidate(MyEventContext.Current)) return; if (propertyIndex >= m_properties.Count) // Client data validation return; bool isValid = reader.ReadData(m_properties[propertyIndex], true); // Validation succeeded, mark property as clean if (MyEventContext.Current.ClientState != null && m_clientData.ContainsKey(MyEventContext.Current.ClientState.EndpointId)) { m_clientData[MyEventContext.Current.ClientState.EndpointId].DirtyProperties[propertyIndex] = !isValid; } }