public void DeckEditor() { EObject = Instantiate(Resources.Load("PreDeckEditor")) as GameObject; EObject.name = "EObject"; EObject.transform.localPosition = new Vector3(0, 0, 0); EScript = EObject.GetComponent <DeckEditorScript> (); SetNormalCamera(); Destroy(GameObject.Find("MainMenu")); CmdDownloadSetToEditor(); }
// Use this for initialization void Awake() { if (GameObject.Find("CObject") != null) { CScript = GameObject.Find("CObject").GetComponent <CScript> (); } if (GameObject.Find("MyPlayer") != null) { PScript = GameObject.Find("MyPlayer").GetComponent <PlayerScript> (); } if (GameObject.Find("EObject") != null) { EScript = GameObject.Find("EObject").GetComponent <DeckEditorScript> (); } }