private void PickAQuest() { _currentQuest = _decisionMaker.PickAQuest(_decisionMaker.GetBiggestNeed()); GameLogger.Log(name + " picked a quest for " + _currentQuest.GetType().Name + " with need of " + _currentQuest.GetBenefitForNeedAbs(_decisionMaker.GetBiggestNeed())); }