示例#1
0
        void UpdateControl()
        {
            if (m_ControlledBy == ControllerType.Random)
            {
                if (m_NavigateTo == default)
                {
                    var dirt = GameObject.FindWithTag("Dirt");

                    if (dirt != null)
                    {
                        m_Target = dirt;

                        if (IsTargetReachable())
                        {
                            StartCoroutine(Collect(dirt));
                        }
                        else
                        {
                            m_NavigateTo = StartCoroutine(NavigateTo(dirt));
                        }
                    }
                }
            }
            else
            {
                m_Controller.AutoUpdate = true;
                if (m_Controller.IsIdle && Time.realtimeSinceStartup > m_TimeOfLastWorldQuery + m_SensorDelay)
                {
                    m_Controller.UpdateStateWithWorldQuery();
                    m_TimeOfLastWorldQuery = Time.realtimeSinceStartup;
                }
            }
        }
示例#2
0
        void UpdateControl()
        {
            if (m_ControlledBy == ControllerType.Random)
            {
                if (m_NavigateTo == default)
                {
                    var dirt = GameObject.FindWithTag("Dirt");

                    if (dirt != null)
                    {
                        m_Target = dirt;

                        if (IsTargetReachable())
                        {
                            StartCoroutine(Collect(dirt));
                        }
                        else
                        {
                            m_NavigateTo = StartCoroutine(NavigateTo(dirt));
                        }
                    }
                }
            }
            else
            {
                m_Controller.AutoUpdate = true;
                if (m_UpdateStateWithWorldQuery && m_Controller.PlanExecutionStatus != PlanExecutionStatus.ExecutingAction)
                {
                    m_Controller.UpdateStateWithWorldQuery();
                    m_UpdateStateWithWorldQuery = false;
                }
            }
        }