public DecisionControllerTests() { mediator = A.Fake<IMediator>(); decisionController = new DecisionController(mediator); A.CallTo(() => mediator.SendAsync(A<GetImportNotificationAssessmentDecisionData>.Ignored)) .Returns(new ImportNotificationAssessmentDecisionData { AcknowledgedOnDate = acknowledgedOnDate }); }
public DecisionControllerTests() { mediator = A.Fake <IMediator>(); A.CallTo(() => mediator.SendAsync(A <GetNotificationAssessmentDecisionData> .Ignored)) .Returns(new NotificationAssessmentDecisionData { AcknowledgedOnDate = acknowledgedOnDate }); decisionController = new DecisionController(mediator, new NotificationAssessmentDecisionDataMap()); }
void Start() { m_NavMeshAgent = GetComponent <NavMeshAgent>(); m_Controller = GetComponent <DecisionController>(); m_DirtCount = GameObject.FindGameObjectsWithTag("Dirt").Length; m_DirtCountText.text = $"Dirt count: {m_DirtCount}"; m_BatteryMaterials = new Material[m_BatteryIndicators.Length]; for (int i = 0; i < m_BatteryMaterials.Length; i++) { m_BatteryMaterials[i] = m_BatteryIndicators[i].GetComponent <MeshRenderer>().material; } UpdateVisuals(m_BatteryLevel); }