private void Init() { DebugView.InitLogger(); Screen.sleepTimeout = -1; Application.runInBackground = true; UnityEngine.Object.DontDestroyOnLoad(base.gameObject); Debug.Log("Start SDKInit"); if (GlobalSettings.isLoginByHoolaiSDK && !InitSDK.instance.IsInit()) { InitSDK.instance.StartSDKInit(); } if (GlobalSettings.isLoginByAnySDK && !InitSDK.instance.IsInit()) { Debug.Log("StartAnySDKInit"); InitSDK.instance.isFirstLogin = true; InitSDK.instance.StartAnySDKInit(); } }