void Start () { stageEnd_left = -30.0f; stageEnd_right = 30.0f; wait_for_start = true; firstTime = true; paused = false; GameObject mainCameraObj = GameObject.Find ("Camera"); GameObject healthBars = GameObject.Find ("HealthBars"); GameObject player1Obj = GameObject.Find ("Player1"); GameObject player2Obj = GameObject.Find ("Player2"); GameObject debugTextObj = GameObject.Find ("DebugText"); GameObject winTextObj = GameObject.Find ("WinText"); GameObject MIObj = GameObject.Find ("Info"); MI_gd = MIObj.GetComponent<MenuInfo> (); mainCamera = mainCameraObj.GetComponent<CameraController> (); healthbarcontroller = healthBars.GetComponent<HealthBarController> (); player1 = player1Obj.GetComponent<PlayerController> (); player2 = player2Obj.GetComponent<PlayerController> (); debugText = debugTextObj.GetComponent<DebugTextController> (); winText = winTextObj.GetComponent<Text> (); Quit = KeyCode.Escape; start_game = KeyCode.G; TogglePause = KeyCode.BackQuote; ToggleDebugText = KeyCode.Quote; winText.text = ""; winText.color = Color.white; }
void Start() { stageEnd_left = -30.0f; stageEnd_right = 30.0f; wait_for_start = true; firstTime = true; paused = false; GameObject mainCameraObj = GameObject.Find("Camera"); GameObject healthBars = GameObject.Find("HealthBars"); GameObject player1Obj = GameObject.Find("Player1"); GameObject player2Obj = GameObject.Find("Player2"); GameObject debugTextObj = GameObject.Find("DebugText"); GameObject winTextObj = GameObject.Find("WinText"); GameObject MIObj = GameObject.Find("Info"); MI_gd = MIObj.GetComponent <MenuInfo> (); mainCamera = mainCameraObj.GetComponent <CameraController> (); healthbarcontroller = healthBars.GetComponent <HealthBarController> (); player1 = player1Obj.GetComponent <PlayerController> (); player2 = player2Obj.GetComponent <PlayerController> (); debugText = debugTextObj.GetComponent <DebugTextController> (); winText = winTextObj.GetComponent <Text> (); Quit = KeyCode.Escape; start_game = KeyCode.G; TogglePause = KeyCode.BackQuote; ToggleDebugText = KeyCode.Quote; winText.text = ""; winText.color = Color.white; }
private void Awake() { Instance = this; }