Beispiel #1
0
	void Start ()
	{
		stageEnd_left = -30.0f;
		stageEnd_right = 30.0f;
		wait_for_start = true;
		firstTime = true;
		paused = false;
		GameObject mainCameraObj = GameObject.Find ("Camera");
		GameObject healthBars = GameObject.Find ("HealthBars");
		GameObject player1Obj = GameObject.Find ("Player1");
		GameObject player2Obj = GameObject.Find ("Player2");
		GameObject debugTextObj = GameObject.Find ("DebugText");
		GameObject winTextObj = GameObject.Find ("WinText");
		GameObject MIObj = GameObject.Find ("Info");

		MI_gd = MIObj.GetComponent<MenuInfo> ();
		mainCamera = mainCameraObj.GetComponent<CameraController> ();
		healthbarcontroller = healthBars.GetComponent<HealthBarController> ();
		player1 = player1Obj.GetComponent<PlayerController> ();
		player2 = player2Obj.GetComponent<PlayerController> ();
		debugText = debugTextObj.GetComponent<DebugTextController> ();
		winText = winTextObj.GetComponent<Text> ();
		Quit = KeyCode.Escape;
		start_game = KeyCode.G;
		TogglePause = KeyCode.BackQuote;
		ToggleDebugText = KeyCode.Quote;
		winText.text = "";
		winText.color = Color.white;


	}
Beispiel #2
0
    void Start()
    {
        stageEnd_left  = -30.0f;
        stageEnd_right = 30.0f;
        wait_for_start = true;
        firstTime      = true;
        paused         = false;
        GameObject mainCameraObj = GameObject.Find("Camera");
        GameObject healthBars    = GameObject.Find("HealthBars");
        GameObject player1Obj    = GameObject.Find("Player1");
        GameObject player2Obj    = GameObject.Find("Player2");
        GameObject debugTextObj  = GameObject.Find("DebugText");
        GameObject winTextObj    = GameObject.Find("WinText");
        GameObject MIObj         = GameObject.Find("Info");

        MI_gd               = MIObj.GetComponent <MenuInfo> ();
        mainCamera          = mainCameraObj.GetComponent <CameraController> ();
        healthbarcontroller = healthBars.GetComponent <HealthBarController> ();
        player1             = player1Obj.GetComponent <PlayerController> ();
        player2             = player2Obj.GetComponent <PlayerController> ();
        debugText           = debugTextObj.GetComponent <DebugTextController> ();
        winText             = winTextObj.GetComponent <Text> ();
        Quit            = KeyCode.Escape;
        start_game      = KeyCode.G;
        TogglePause     = KeyCode.BackQuote;
        ToggleDebugText = KeyCode.Quote;
        winText.text    = "";
        winText.color   = Color.white;
    }
Beispiel #3
0
 private void Awake()
 {
     Instance = this;
 }