private void ManagedDraw(Vector3 start, Vector3 end, NativeString512 text, DebugTestDrawOptions methods) { if (MultiThreaded) { for (int i = 0; i < 10; i++) { Task.Run(() => { DrawTests(Thread.CurrentThread.ManagedThreadId, start, end, text, methods, Hexagon); }); } } else { DrawTests(Thread.CurrentThread.ManagedThreadId, start, end, text, methods, Hexagon); } }
private static unsafe void DrawTests(int threadIndex, float3 start, float3 end, NativeString512 text, DebugTestDrawOptions methods, NativeArray <float3> polygon, int index = -1) { float3 offset = Vector3.up * 0.05f + Vector3.left * 0.05f; float3 center = (start + (end - start) / 2); if (methods.RectangleWithOutline) { var size = 0.25f; var points = stackalloc[] { center + offset + new float3(0, 0, 0), center + offset + new float3(0, size, 0), center + offset + new float3(0, size, size), center + offset + new float3(0, 0, size) }; DebugDrawer.DrawSolidRectangleWithOutline(threadIndex, points, UnityColors.LightYellow, UnityColors.Yellow); } if (methods.Polygon) { DebugDrawer.DrawAAConvexPolygon(threadIndex, polygon, center + (float3)Vector3.down * 0.25f, UnityColors.GhostDodgerBlue); } if (methods.Sphere) { DebugDrawer.DrawSphere(threadIndex, start, 0.75f, UnityColors.GhostDodgerBlue); } if (methods.Line) { DebugDrawer.DrawLine(threadIndex, start + offset, end + offset); } if (methods.Line) { DebugDrawer.DrawLine(threadIndex, start + offset * 2, end + offset * 2); } if (methods.Ray) { DebugDrawer.DrawRay(threadIndex, center, Vector3.up, UnityColors.MediumBlue); } if (methods.Cone) { DebugDrawer.DrawCone(threadIndex, center + (float3)Vector3.up * 0.5f, Vector3.up, UnityColors.DarkKhaki, 22.5f); } if (methods.Circle) { DebugDrawer.DrawCircle(threadIndex, center, Vector3.up, 0.25f, UnityColors.AliceBlue); } if (methods.DottedLine) { DebugDrawer.DrawDottedLine(threadIndex, start, end, Color.yellow); } if (methods.WireCube) { DebugDrawer.DrawWireCube(threadIndex, end, Vector3.one / 2, Color.yellow); } if (methods.DottedWireCube) { DebugDrawer.DrawDottedWireCube(threadIndex, end, Vector3.one, Color.black); } if (methods.Label) { DebugDrawer.DrawLabel(threadIndex, center + (float3)Vector3.down * 0.25f, text); } if (methods.Arrow) { DebugDrawer.DrawArrow(threadIndex, start + (float3)Vector3.up * 0.5f, Vector3.up, Color.blue); } if (methods.Log) { DebugDrawer.Log(threadIndex, text); } if (methods.LogWarning) { DebugDrawer.LogWarning(threadIndex, text); } if (methods.LogError) { DebugDrawer.LogError(threadIndex, text); } if (methods.Point) { DebugDrawer.DrawPoint(threadIndex, center + (float3)Vector3.forward, UnityColors.Lavender, 0.25f); } } }