void PlayerDeath() { debugManager.DebugGUI("Killed Player", 1f, "Player"); //Kill player, set death state, inputState = InputState.Dead; //Send message to LM, Debug.Log("PLY: The Player is Dead!"); //Game over. LM.GameOver(); //CAUTION: Where do I handle Lives? either this script, stats handler, or LevelMan. Probably Stats handler. }