public void TriggerWithKey(KeyCode[] keys, float state) { m_Type = DebugActionKeyType.Key; m_PressedKeys = keys; m_PressedAxis = ""; Trigger(keys.Length, state); }
public void TriggerWithButton(string[] buttons, float state) { m_Type = DebugActionKeyType.Button; m_PressedButtons = buttons; m_PressedAxis = ""; Trigger(buttons.Length, state); }
public void TriggerWithAxis(string axis, float state) { m_Type = DebugActionKeyType.Axis; m_PressedAxis = axis; Trigger(1, state); }