private void Orbwalking_BeforeAttack(DeathWalker.BeforeAttackEventArgs args) { if (FarmId != args.Target.NetworkId) { FarmId = args.Target.NetworkId; } }
private void DeathWalkerOnBeforeAttack(DeathWalker.BeforeAttackEventArgs args) { if (E.IsReady() && args.Unit is Obj_AI_Hero && args.Unit.IsAlly && args.Target is Obj_AI_Hero && E.IsInRange(args.Unit)) { E.Cast(args.Unit); } }
private void DeathWalkerOnBeforeAttack(DeathWalker.BeforeAttackEventArgs args) { if (E.IsReady() && args.Target is AIHeroClient) { E.Cast(); } }
private void beforeAttack(DeathWalker.BeforeAttackEventArgs args) { if (args.Unit.IsMe && args.Target is Obj_AI_Hero && Q.IsReady()) { Q.Cast(); Aggresivity.addAgresiveMove(new AgresiveMove(105, 3500, true)); } }
private void DeathWalkerOnBeforeAttack(DeathWalker.BeforeAttackEventArgs args) { if (!W.IsReady() || !(args.Target is AIHeroClient)) { return; } W.Cast(); }
private void Orbwalking_BeforeAttack(DeathWalker.BeforeAttackEventArgs args) { if (args.Target is AIHeroClient) { if (W.IsReady()) { W.Cast(); } } }
private void BeforeAttack(DeathWalker.BeforeAttackEventArgs args) { var t = ARAMTargetSelector.getBestTarget(bonusRange() + 50); if (t.IsValidTarget() && Q.IsReady() && FishBoneActive) { var distance = GetRealDistance(t); var powPowRange = GetRealPowPowRange(t); if ((distance < powPowRange) && (ObjectManager.Player.Mana < RMANA + WMANA + 20 || ObjectManager.Player.GetAutoAttackDamage(t) * 2 < t.Health)) Q.Cast(); else if (Farm && (distance > bonusRange() || distance < powPowRange || ObjectManager.Player.Mana < RMANA + EMANA + WMANA + WMANA)) Q.Cast(); } }
private void OrbwalkingOnBeforeAttack(DeathWalker.BeforeAttackEventArgs args) { args.Process = AttacksEnabled; }
public override void DeathWalker_BeforeAttack(DeathWalker.BeforeAttackEventArgs args) { args.Process = !Q.IsCharging; }
public virtual void DeathWalker_BeforeAttack(DeathWalker.BeforeAttackEventArgs args) { }
private void beforeAttack(DeathWalker.BeforeAttackEventArgs args) { args.Process = !Q.IsCharging; }
private static void DeathWalker_BeforeAttack(DeathWalker.BeforeAttackEventArgs args) { CClass.DeathWalker_BeforeAttack(args); }