protected void DieEffect() { DeathSkull ds = ObjectPool.instance.GetDeathSkulls(); if (ds != null) { ds.transform.position = puppet.transform.position; ds.Live(); } }
public void Increase() { Sprite <int> sprite = DeathSkull.GetSprite(); if (this.playerIndex % 2 == 0) { sprite.X = 8 + 10 * skullIcons.Count; } else { sprite.X = 320 - 8 - 10 * skullIcons.Count; } sprite.Y = this.playerIndex / 2 == 0 ? 20 : 240 - 20; //sprite.Play(0, restart: false); sprite.Stop(); this.skullIcons.Add(sprite); base.Add(sprite); }