Ejemplo n.º 1
0
    protected void DieEffect()
    {
        DeathSkull ds = ObjectPool.instance.GetDeathSkulls();

        if (ds != null)
        {
            ds.transform.position = puppet.transform.position;
            ds.Live();
        }
    }
Ejemplo n.º 2
0
        public void Increase()
        {
            Sprite <int> sprite = DeathSkull.GetSprite();

            if (this.playerIndex % 2 == 0)
            {
                sprite.X = 8 + 10 * skullIcons.Count;
            }
            else
            {
                sprite.X = 320 - 8 - 10 * skullIcons.Count;
            }

            sprite.Y = this.playerIndex / 2 == 0 ? 20 : 240 - 20;
            //sprite.Play(0, restart: false);
            sprite.Stop();
            this.skullIcons.Add(sprite);
            base.Add(sprite);
        }