public void ReturnMove_WhenCalled_GoBackToStart() { //arrange _player.HasDied = false; //act int result = _death.ReturnMove(_player); //assert Assert.That(result == 0 && _player.HasDied == true); }
public void ReturnMove_WhenCalled_GoBackToStart() { //arrange _player.HasDied = false; //act int result = _death.ReturnMove(_player); //assert Assert.That(result == 0 && _player.HasDied == true); }