void DetectPlayer() { float distance = Vector3.Distance(transform.position, target.transform.position); if (agent.isOnOffMeshLink) { animator.SetTrigger("jump"); } else { animator.ResetTrigger("jump"); } if (distance <= lookRadius) { agent.SetDestination(target.position); animator.SetBool("walking", false); animator.SetBool("running", true); agent.speed = 5; if (distance <= agent.stoppingDistance) { agent.speed = 2; animator.SetBool("running", false); FaceTarget(); if (!timer.timerRunning) { timer.RestartTimer(); } } else { dealDamage.EndAttack(); } } else { animator.SetBool("running", false); animator.SetBool("walking", true); agent.SetDestination(direction); } }