示例#1
0
    public static void Nextload()
    {
        SpoilManager.spoilKey = false;

        DeadBodyManager.ClearBody();
        levels++;
        int a = PlayerPrefs.GetInt("saveLevel");

        if (levels >= a)
        {
            PlayerPrefs.SetInt("saveLevel", levels);
        }
        if (levels > 40)
        {
            SceneManager.LoadScene(0);
            UIManager.theStartCanvas.SetActive(true);
        }
        else
        {
            SceneManager.LoadScene(levels);
        }

        AdTest.adsCount = PlayerPrefs.GetInt("HP");
        AdTest.adsCount = AdTest.adsCount - 1;
        PlayerPrefs.SetInt("HP", AdTest.adsCount);
        if (AdTest.adsCount <= 0)
        {
            AdTest.adsCount = 5;
            PlayerPrefs.SetInt("HP", AdTest.adsCount);
            AdTest.Inst.AdrealTest();
        }
    }
示例#2
0
    public void SelectOver()
    {
        DeadBodyManager.ClearBody();
        removeObject.SetActive(false);
        UIManager.UIOpen = false;
        playingCanvas.SetActive(true);
        HelpCanvas.SetActive(true);


        SpoilManager.spoilKey = false;


        AdTest.adsCount = PlayerPrefs.GetInt("HP");
        if (AdTest.adsCount <= 0)
        {
            AdTest.adsCount = 5;
            PlayerPrefs.SetInt("HP", AdTest.adsCount);
            AdTest.Inst.AdrealTest();
        }
    }
示例#3
0
 void Awake()
 {
     instance = this;
 }
示例#4
0
 void Start()
 {
     deadbodyManager = DeadBodyManager.instance;
     gravityFlip     = GravityFlip.instance;
     soundManager    = SoundManager.instance;
 }