public static void Nextload() { SpoilManager.spoilKey = false; DeadBodyManager.ClearBody(); levels++; int a = PlayerPrefs.GetInt("saveLevel"); if (levels >= a) { PlayerPrefs.SetInt("saveLevel", levels); } if (levels > 40) { SceneManager.LoadScene(0); UIManager.theStartCanvas.SetActive(true); } else { SceneManager.LoadScene(levels); } AdTest.adsCount = PlayerPrefs.GetInt("HP"); AdTest.adsCount = AdTest.adsCount - 1; PlayerPrefs.SetInt("HP", AdTest.adsCount); if (AdTest.adsCount <= 0) { AdTest.adsCount = 5; PlayerPrefs.SetInt("HP", AdTest.adsCount); AdTest.Inst.AdrealTest(); } }
public void SelectOver() { DeadBodyManager.ClearBody(); removeObject.SetActive(false); UIManager.UIOpen = false; playingCanvas.SetActive(true); HelpCanvas.SetActive(true); SpoilManager.spoilKey = false; AdTest.adsCount = PlayerPrefs.GetInt("HP"); if (AdTest.adsCount <= 0) { AdTest.adsCount = 5; PlayerPrefs.SetInt("HP", AdTest.adsCount); AdTest.Inst.AdrealTest(); } }
void Awake() { instance = this; }
void Start() { deadbodyManager = DeadBodyManager.instance; gravityFlip = GravityFlip.instance; soundManager = SoundManager.instance; }