private static void DestroyAgentBuffer(DeactivationData data) { RTSAgent agent = data.Agent; if (agent.IsActive == false) { return; } bool immediate = data.Immediate; agent.Deactivate(immediate); ChangeController(agent, null); //Pool if the agent is registered ushort agentCodeID; if (agent.TypeIndex != UNREGISTERED_TYPE_INDEX) { // if (CodeIndexMap.TryGetValue(agent.MyAgentCode, out agentCodeID)) // { agentCodeID = GameResourceManager.GetAgentCodeIndex(agent.MyAgentCode); if (agentCodeID.IsNotNull()) { TypeAgentsActive[agentCodeID][agent.TypeIndex] = false; } } }
private static void DestroyAgentBuffer(DeactivationData data) { LSAgent agent = data.Agent; if (agent.IsActive == false) { return; } bool immediate = data.Immediate; agent.Deactivate(immediate); ushort agentCodeID = AgentController.GetAgentCodeIndex(agent.MyAgentCode); TypeAgentsActive [agentCodeID] [agent.TypeIndex] = false; ChangeController(agent, null); }