/// <summary>
        /// Adds the loot bag items to the specified loot bag storage.
        /// </summary>
        /// <param name="storageId">loot bag storage ID</param>
        /// <param name="addingItems">items to add to loot bag</param>
        /// <returns>true if successful, false otherwise</returns>
        public async UniTask <bool> AddLootBagItems(StorageId storageId, List <CharacterItem> lootItems)
        {
#if UNITY_STANDALONE && !CLIENT_BUILD
            // Attempt to read from storage first. This registers it and adds it to cache.
            ReadStorageItemsReq rsir = new ReadStorageItemsReq();
            rsir.StorageType    = storageId.storageType;
            rsir.StorageOwnerId = storageId.storageOwnerId;
            ReadStorageItemsResp rsiresp = await DbServiceClient.ReadStorageItemsAsync(rsir);

            foreach (CharacterItem lootItem in lootItems)
            {
                Storage storge = GetStorage(storageId, out _);
                IncreaseStorageItemsReq req = new IncreaseStorageItemsReq();
                req.StorageType    = storageId.storageType;
                req.StorageOwnerId = storageId.storageOwnerId;
                req.WeightLimit    = storge.weightLimit;
                req.SlotLimit      = storge.slotLimit;
                req.Item           = lootItem;
                IncreaseStorageItemsResp resp = await DbServiceClient.IncreaseStorageItemsAsync(req);

                if (UITextKeys.NONE != resp.Error)
                {
                    return(false);
                }
                SetStorageItems(storageId, resp.StorageCharacterItems);
            }
            return(true);
#else
            return(false);
#endif
        }
        private async UniTask LoadStorageRoutine(StorageId storageId)
        {
            if (!loadingStorageIds.Contains(storageId))
            {
                loadingStorageIds.Add(storageId);
                ReadStorageItemsResp readStorageItemsResp = await DbServiceClient.ReadStorageItemsAsync(new ReadStorageItemsReq()
                {
                    StorageType    = (EStorageType)storageId.storageType,
                    StorageOwnerId = storageId.storageOwnerId
                });

                allStorageItems[storageId] = readStorageItemsResp.StorageCharacterItems.MakeListFromRepeatedByteString <CharacterItem>();
                loadingStorageIds.Remove(storageId);
            }
        }
示例#3
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        private async UniTask LoadStorageRoutine(StorageId storageId)
        {
            if (!loadingStorageIds.Contains(storageId))
            {
                loadingStorageIds.Add(storageId);
                ReadStorageItemsResp readStorageItemsResp = await DbServiceClient.ReadStorageItemsAsync(new ReadStorageItemsReq()
                {
                    StorageType    = storageId.storageType,
                    StorageOwnerId = storageId.storageOwnerId,
                });

                ServerStorageHandlers.SetStorageItems(storageId, readStorageItemsResp.StorageCharacterItems);
                loadingStorageIds.Remove(storageId);
            }
        }
        private async UniTask LoadStorageRoutine(StorageId storageId)
        {
            if (!loadingStorageIds.Contains(storageId))
            {
                loadingStorageIds.Add(storageId);

                AsyncResponseData <ReadStorageItemsResp> resp;
                do
                {
                    resp = await DbServiceClient.ReadStorageItemsAsync(new ReadStorageItemsReq()
                    {
                        StorageType    = storageId.storageType,
                        StorageOwnerId = storageId.storageOwnerId,
                    });
                } while (!resp.IsSuccess);
                ServerStorageHandlers.SetStorageItems(storageId, resp.Response.StorageCharacterItems);
                loadingStorageIds.Remove(storageId);
            }
        }