public async UniTaskVoid HandleRequestGachaInfo( RequestHandlerData requestHandler, EmptyMessage request, RequestProceedResultDelegate <ResponseGachaInfoMessage> result) { #if UNITY_STANDALONE && !CLIENT_BUILD string userId; if (!GameInstance.ServerUserHandlers.TryGetUserId(requestHandler.ConnectionId, out userId)) { result.Invoke(AckResponseCode.Error, new ResponseGachaInfoMessage() { message = UITextKeys.UI_ERROR_NOT_LOGGED_IN, }); return; } AsyncResponseData <CashResp> getCashResp = await DbServiceClient.GetCashAsync(new GetCashReq() { UserId = userId }); if (!getCashResp.IsSuccess) { result.InvokeError(new ResponseGachaInfoMessage() { message = UITextKeys.UI_ERROR_INTERNAL_SERVER_ERROR, }); return; } result.Invoke(AckResponseCode.Success, new ResponseGachaInfoMessage() { cash = getCashResp.Response.Cash, gachaIds = new List <int>(GameInstance.Gachas.Keys), }); #endif }
private async UniTaskVoid SetPlayerReadyRoutine(long connectionId, string userId, string selectCharacterId) { CharacterResp characterResp = await DbServiceClient.ReadCharacterAsync(new ReadCharacterReq() { UserId = userId, CharacterId = selectCharacterId }); PlayerCharacterData playerCharacterData = characterResp.CharacterData; // If data is empty / cannot find character, disconnect user if (playerCharacterData == null) { if (LogError) { Logging.LogError(LogTag, "Cannot find select character: " + selectCharacterId + " for user: "******"Cannot find player character with entity Id: " + playerCharacterData.EntityId); } Transport.ServerDisconnect(connectionId); } else { // Prepare saving location for this character string savingCurrentMapName = playerCharacterData.CurrentMapName; Vector3 savingCurrentPosition = playerCharacterData.CurrentPosition; if (IsInstanceMap()) { playerCharacterData.CurrentPosition = MapInstanceWarpToPosition; if (MapInstanceWarpOverrideRotation) { playerCharacterData.CurrentRotation = MapInstanceWarpToRotation; } } // Spawn character entity and set its data Quaternion characterRotation = Quaternion.identity; if (CurrentGameInstance.DimensionType == DimensionType.Dimension3D) { characterRotation = Quaternion.Euler(playerCharacterData.CurrentRotation); } GameObject spawnObj = Instantiate(entityPrefab.gameObject, playerCharacterData.CurrentPosition, characterRotation); BasePlayerCharacterEntity playerCharacterEntity = spawnObj.GetComponent <BasePlayerCharacterEntity>(); playerCharacterData.CloneTo(playerCharacterEntity); Assets.NetworkSpawn(spawnObj, 0, connectionId); // Set currencies // Gold GoldResp getGoldResp = await DbServiceClient.GetGoldAsync(new GetGoldReq() { UserId = userId }); playerCharacterEntity.UserGold = getGoldResp.Gold; // Cash CashResp getCashResp = await DbServiceClient.GetCashAsync(new GetCashReq() { UserId = userId }); playerCharacterEntity.UserCash = getCashResp.Cash; // Prepare saving location for this character if (IsInstanceMap()) { instanceMapCurrentLocations.TryAdd(playerCharacterEntity.ObjectId, new KeyValuePair <string, Vector3>(savingCurrentMapName, savingCurrentPosition)); } // Set user Id playerCharacterEntity.UserId = userId; // Load user level GetUserLevelResp getUserLevelResp = await DbServiceClient.GetUserLevelAsync(new GetUserLevelReq() { UserId = userId }); playerCharacterEntity.UserLevel = getUserLevelResp.UserLevel; // Load party data, if this map-server does not have party data if (playerCharacterEntity.PartyId > 0) { if (!ServerPartyHandlers.ContainsParty(playerCharacterEntity.PartyId)) { await LoadPartyRoutine(playerCharacterEntity.PartyId); } PartyData party; if (ServerPartyHandlers.TryGetParty(playerCharacterEntity.PartyId, out party)) { ServerGameMessageHandlers.SendSetPartyData(playerCharacterEntity.ConnectionId, party); ServerGameMessageHandlers.SendAddPartyMembersToOne(playerCharacterEntity.ConnectionId, party); } else { playerCharacterEntity.ClearParty(); } } // Load guild data, if this map-server does not have guild data if (playerCharacterEntity.GuildId > 0) { if (!ServerGuildHandlers.ContainsGuild(playerCharacterEntity.GuildId)) { await LoadGuildRoutine(playerCharacterEntity.GuildId); } GuildData guild; if (ServerGuildHandlers.TryGetGuild(playerCharacterEntity.GuildId, out guild)) { playerCharacterEntity.GuildName = guild.guildName; playerCharacterEntity.GuildRole = guild.GetMemberRole(playerCharacterEntity.Id); ServerGameMessageHandlers.SendSetGuildData(playerCharacterEntity.ConnectionId, guild); ServerGameMessageHandlers.SendAddGuildMembersToOne(playerCharacterEntity.ConnectionId, guild); ServerGameMessageHandlers.SendSetGuildMessage(playerCharacterEntity.ConnectionId, guild); ServerGameMessageHandlers.SendSetGuildRolesToOne(playerCharacterEntity.ConnectionId, guild); ServerGameMessageHandlers.SendSetGuildMemberRolesToOne(playerCharacterEntity.ConnectionId, guild); ServerGameMessageHandlers.SendSetGuildSkillLevelsToOne(playerCharacterEntity.ConnectionId, guild); ServerGameMessageHandlers.SendSetGuildGold(playerCharacterEntity.ConnectionId, guild); ServerGameMessageHandlers.SendSetGuildLevelExpSkillPoint(playerCharacterEntity.ConnectionId, guild); } else { playerCharacterEntity.ClearGuild(); } } // Summon saved summons for (int i = 0; i < playerCharacterEntity.Summons.Count; ++i) { CharacterSummon summon = playerCharacterEntity.Summons[i]; summon.Summon(playerCharacterEntity, summon.Level, summon.summonRemainsDuration, summon.Exp, summon.CurrentHp, summon.CurrentMp); playerCharacterEntity.Summons[i] = summon; } // Summon saved mount entity if (GameInstance.VehicleEntities.ContainsKey(playerCharacterData.MountDataId)) { playerCharacterEntity.Mount(GameInstance.VehicleEntities[playerCharacterData.MountDataId]); } // Force make caches, to calculate current stats to fill empty slots items playerCharacterEntity.ForceMakeCaches(); playerCharacterEntity.FillEmptySlots(); // Notify clients that this character is spawn or dead if (!playerCharacterEntity.IsDead()) { playerCharacterEntity.CallAllOnRespawn(); } else { playerCharacterEntity.CallAllOnDead(); } // Register player character entity to the server RegisterPlayerCharacter(connectionId, playerCharacterEntity); } } }
public async UniTaskVoid HandleRequestOpenGacha(RequestHandlerData requestHandler, RequestOpenGachaMessage request, RequestProceedResultDelegate <ResponseOpenGachaMessage> result) { #if UNITY_STANDALONE && !CLIENT_BUILD IPlayerCharacterData playerCharacter; if (!GameInstance.ServerUserHandlers.TryGetPlayerCharacter(requestHandler.ConnectionId, out playerCharacter)) { result.Invoke(AckResponseCode.Error, new ResponseOpenGachaMessage() { message = UITextKeys.UI_ERROR_NOT_LOGGED_IN, }); return; } Gacha gacha; if (!GameInstance.Gachas.TryGetValue(request.dataId, out gacha)) { result.Invoke(AckResponseCode.Error, new ResponseOpenGachaMessage() { message = UITextKeys.UI_ERROR_INVALID_DATA, }); return; } int price = request.openMode == GachaOpenMode.Multiple ? gacha.MultipleModeOpenPrice : gacha.SingleModeOpenPrice; // Get user cash amount AsyncResponseData <CashResp> getCashResp = await DbServiceClient.GetCashAsync(new GetCashReq() { UserId = playerCharacter.UserId }); if (!getCashResp.IsSuccess) { result.InvokeError(new ResponseOpenGachaMessage() { message = UITextKeys.UI_ERROR_INTERNAL_SERVER_ERROR, }); return; } int cash = getCashResp.Response.Cash; if (cash < price) { result.Invoke(AckResponseCode.Error, new ResponseOpenGachaMessage() { message = UITextKeys.UI_ERROR_NOT_ENOUGH_CASH, }); return; } int openCount = request.openMode == GachaOpenMode.Multiple ? gacha.MultipleModeOpenCount : 1; List <RewardedItem> rewardItems = gacha.GetRandomedItems(openCount); if (playerCharacter.IncreasingItemsWillOverwhelming(rewardItems)) { result.Invoke(AckResponseCode.Error, new ResponseOpenGachaMessage() { message = UITextKeys.UI_ERROR_WILL_OVERWHELMING, }); return; } // Decrease cash amount AsyncResponseData <CashResp> changeCashResp = await DbServiceClient.ChangeCashAsync(new ChangeCashReq() { UserId = playerCharacter.UserId, ChangeAmount = -price }); if (!changeCashResp.IsSuccess) { result.InvokeError(new ResponseOpenGachaMessage() { message = UITextKeys.UI_ERROR_INTERNAL_SERVER_ERROR, }); return; } playerCharacter.UserCash = changeCashResp.Response.Cash; // Increase character items playerCharacter.IncreaseItems(rewardItems); playerCharacter.FillEmptySlots(); // Send response message result.Invoke(AckResponseCode.Success, new ResponseOpenGachaMessage() { dataId = request.dataId, rewardItems = rewardItems, }); #endif }