示例#1
0
 void ChangeColor()
 {
     if (day == false)
     {
         down = false;
         UpdateTime();
         UpdateSpriteTime();
         StartCoroutine(ChangeToNight());
         DayTimeTracker.ChangeNight();
     }
     else if (day == true)
     {
         down = false;
         UpdateTime();
         UpdateSpriteTime();
         StartCoroutine(ChangeToDay());
         DayTimeTracker.ChangeDay();
     }
 }
示例#2
0
    void Start()
    {
        cam = Camera.main;

        cam.clearFlags = CameraClearFlags.SolidColor;

        rend = GetComponent <SpriteRenderer>();

        timer = 0;


        changeDuration = dayLength / 4;

        player = GameObject.Find("Player");
        day    = false;
        cam.backgroundColor = color1;

        DayTimeTracker.ChangeNight();
    }