void ChangeColor() { if (day == false) { down = false; UpdateTime(); UpdateSpriteTime(); StartCoroutine(ChangeToNight()); DayTimeTracker.ChangeNight(); } else if (day == true) { down = false; UpdateTime(); UpdateSpriteTime(); StartCoroutine(ChangeToDay()); DayTimeTracker.ChangeDay(); } }
void Start() { cam = Camera.main; cam.clearFlags = CameraClearFlags.SolidColor; rend = GetComponent <SpriteRenderer>(); timer = 0; changeDuration = dayLength / 4; player = GameObject.Find("Player"); day = false; cam.backgroundColor = color1; DayTimeTracker.ChangeNight(); }