private bool DeserializeEntity(uint serverTick, ref DataStreamReader dataStream, ref DeserializeData data) { if (data.targetArchLen == 0) { #if UNITY_EDITOR || DEVELOPMENT_BUILD data.curPos = dataStream.GetBitsRead(); if (data.statCount > 0) { int statType = (int)data.targetArch; netStats[statType * 3 + 4] = netStats[statType * 3 + 4] + data.statCount; netStats[statType * 3 + 5] = netStats[statType * 3 + 5] + (uint)(data.curPos - data.startPos); netStats[statType * 3 + 6] = netStats[statType * 3 + 6] + data.uncompressedCount; } data.startPos = data.curPos; data.statCount = 0; data.uncompressedCount = 0; #endif data.targetArch = dataStream.ReadPackedUInt(compressionModel); data.targetArchLen = dataStream.ReadPackedUInt(compressionModel); } --data.targetArchLen; if (data.baselineLen == 0) { data.baselineTick = serverTick - dataStream.ReadPackedUInt(compressionModel); data.baselineTick2 = serverTick - dataStream.ReadPackedUInt(compressionModel); data.baselineTick3 = serverTick - dataStream.ReadPackedUInt(compressionModel); data.baselineLen = dataStream.ReadPackedUInt(compressionModel); if (data.baselineTick3 != serverTick && (data.baselineTick3 == data.baselineTick2 || data.baselineTick2 == data.baselineTick)) { #if ENABLE_UNITY_COLLECTIONS_CHECKS UnityEngine.Debug.LogError("Received invalid snapshot baseline from server"); #endif return(false); } } --data.baselineLen; int ghostId = (int)dataStream.ReadPackedUInt(compressionModel); uint serverSpawnTick = 0; if (data.baselineTick == serverTick) { serverSpawnTick = dataStream.ReadPackedUInt(compressionModel); } var typeData = GhostTypeCollection[(int)data.targetArch]; int changeMaskUints = GhostCollectionSystem.ChangeMaskArraySizeInUInts(typeData.ChangeMaskBits); int snapshotOffset; int snapshotSize = typeData.SnapshotSize; byte *baselineData = (byte *)UnsafeUtility.Malloc(snapshotSize, 16, Allocator.Temp); UnsafeUtility.MemClear(baselineData, snapshotSize); Entity gent; DynamicBuffer <SnapshotDataBuffer> snapshotDataBuffer; SnapshotData snapshotDataComponent; byte * snapshotData; bool existingGhost = ghostEntityMap.TryGetValue(ghostId, out gent); if (existingGhost && snapshotDataBufferFromEntity.HasComponent(gent) && ghostFromEntity[gent].ghostType == data.targetArch) { snapshotDataBuffer = snapshotDataBufferFromEntity[gent]; #if ENABLE_UNITY_COLLECTIONS_CHECKS if (snapshotDataBuffer.Length != snapshotSize * GhostSystemConstants.SnapshotHistorySize) { throw new InvalidOperationException($"Invalid snapshot buffer size"); } #endif snapshotData = (byte *)snapshotDataBuffer.GetUnsafePtr(); snapshotDataComponent = snapshotDataFromEntity[gent]; snapshotDataComponent.LatestIndex = (snapshotDataComponent.LatestIndex + 1) % GhostSystemConstants.SnapshotHistorySize; snapshotDataFromEntity[gent] = snapshotDataComponent; if (data.baselineTick != serverTick) { for (int bi = 0; bi < snapshotDataBuffer.Length; bi += snapshotSize) { if (*(uint *)(snapshotData + bi) == data.baselineTick) { UnsafeUtility.MemCpy(baselineData, snapshotData + bi, snapshotSize); break; } } if (*(uint *)baselineData == 0) { return(false); // Ack desync detected } } if (data.baselineTick3 != serverTick) { byte *baselineData2 = null; byte *baselineData3 = null; for (int bi = 0; bi < snapshotDataBuffer.Length; bi += snapshotSize) { if (*(uint *)(snapshotData + bi) == data.baselineTick2) { baselineData2 = snapshotData + bi; } if (*(uint *)(snapshotData + bi) == data.baselineTick3) { baselineData3 = snapshotData + bi; } } if (baselineData2 == null || baselineData3 == null) { return(false); // Ack desync detected } snapshotOffset = GhostCollectionSystem.SnapshotSizeAligned(4 + changeMaskUints * 4); var predictor = new GhostDeltaPredictor(serverTick, data.baselineTick, data.baselineTick2, data.baselineTick3); for (int comp = 0; comp < typeData.NumComponents; ++comp) { int compIdx = GhostComponentIndex[typeData.FirstComponent + comp].ComponentIndex; #if ENABLE_UNITY_COLLECTIONS_CHECKS if (snapshotOffset + GhostComponentCollection[compIdx].SnapshotSize > snapshotSize) { throw new InvalidOperationException("Snapshot buffer overflow during predict"); } #endif GhostComponentCollection[compIdx].PredictDelta.Ptr.Invoke((IntPtr)(baselineData + snapshotOffset), (IntPtr)(baselineData2 + snapshotOffset), (IntPtr)(baselineData3 + snapshotOffset), ref predictor); snapshotOffset += GhostCollectionSystem.SnapshotSizeAligned(GhostComponentCollection[compIdx].SnapshotSize); } } } else { if (existingGhost) { // The ghost entity map is out of date, clean it up ghostEntityMap.Remove(ghostId); #if ENABLE_UNITY_COLLECTIONS_CHECKS if (ghostFromEntity.HasComponent(gent) && ghostFromEntity[gent].ghostType != data.targetArch) { UnityEngine.Debug.LogError("Received a ghost with an invalid ghost type"); } UnityEngine.Debug.LogError("Found a ghost in the ghost map which does not have an entity connected to it. This can happen if you delete ghost entities on the client."); #endif } if (data.baselineTick != serverTick) { // If the server specifies a baseline for a ghost we do not have that is an error return(false); } ++data.newGhosts; var ghostSpawnBuffer = ghostSpawnBufferFromEntity[ghostSpawnEntity]; snapshotDataBuffer = snapshotDataBufferFromEntity[ghostSpawnEntity]; var snapshotDataBufferOffset = snapshotDataBuffer.Length; ghostSpawnBuffer.Add(new GhostSpawnBuffer { GhostType = (int)data.targetArch, GhostID = ghostId, DataOffset = snapshotDataBufferOffset, ClientSpawnTick = serverTick, ServerSpawnTick = serverSpawnTick }); snapshotDataBuffer.ResizeUninitialized(snapshotDataBufferOffset + snapshotSize); snapshotData = (byte *)snapshotDataBuffer.GetUnsafePtr() + snapshotDataBufferOffset; UnsafeUtility.MemClear(snapshotData, snapshotSize); snapshotDataComponent = new SnapshotData { SnapshotSize = snapshotSize, LatestIndex = 0 }; } int maskOffset = 0; snapshotOffset = GhostCollectionSystem.SnapshotSizeAligned(4 + changeMaskUints * 4); snapshotData += snapshotSize * snapshotDataComponent.LatestIndex; *(uint *)(snapshotData) = serverTick; uint *changeMask = (uint *)(snapshotData + 4); for (int cm = 0; cm < changeMaskUints; ++cm) { changeMask[cm] = dataStream.ReadPackedUIntDelta(((uint *)(baselineData + 4))[cm], compressionModel); } for (int comp = 0; comp < typeData.NumComponents; ++comp) { int compIdx = GhostComponentIndex[typeData.FirstComponent + comp].ComponentIndex; #if ENABLE_UNITY_COLLECTIONS_CHECKS if (maskOffset + GhostComponentCollection[compIdx].ChangeMaskBits > typeData.ChangeMaskBits || snapshotOffset + GhostComponentCollection[compIdx].SnapshotSize > snapshotSize) { throw new InvalidOperationException("Snapshot buffer overflow during deserialize"); } #endif GhostComponentCollection[compIdx].Deserialize.Ptr.Invoke((IntPtr)(snapshotData + snapshotOffset), (IntPtr)(baselineData + snapshotOffset), ref dataStream, ref compressionModel, (IntPtr)changeMask, maskOffset); snapshotOffset += GhostCollectionSystem.SnapshotSizeAligned(GhostComponentCollection[compIdx].SnapshotSize); maskOffset += GhostComponentCollection[compIdx].ChangeMaskBits; } #if UNITY_EDITOR || DEVELOPMENT_BUILD ++data.statCount; if (data.baselineTick == serverTick) { ++data.uncompressedCount; } #endif if (typeData.IsGhostGroup != 0) { var groupLen = dataStream.ReadPackedUInt(compressionModel); for (var i = 0; i < groupLen; ++i) { if (!DeserializeEntity(serverTick, ref dataStream, ref data)) { return(false); } } } return(true); }