protected void Page_Load( object sender, EventArgs e ) { this.PreRender += new EventHandler( Page_PreRender ); dataMgr = new DataManager(); ledger = dataMgr.Load(); if( !IsPostBack ) { txtDate.Text = DateTime.Now.ToShortDateString(); } }
// Use this for initialization void Awake() { k_server = this; k_SkillImages = Resources.LoadAll <Sprite> ("Skills"); data = DataManager.Load(Path.Combine(Application.dataPath, "Data.xml")); foreach (Skill c in data.EnemySkills.ToArray()) { c.Init(); } T_Texts.GetComponent <Text> ().text = data.Levels [0].LegendaryCount; Connect(); PhotonNetwork.OnEventCall += this.OnEvent; }
protected void EnsureDataLoaded(string userName, string pName, Dictionary <string, DataRow> loadedData) { foreach (var src in Sources) { if (src.FieldsMapping.ContainsKey(pName) && !loadedData.ContainsKey(src.TableName)) { var row = DataManager.Load(new Query(src.TableName, (QField)ResolveFieldName("Username", src) == (QConst)userName)); if (row == null) { row = DataManager.Create(src.TableName); row[ResolveFieldName("Username", src)] = userName; } loadedData[src.TableName] = row; } } }
// The main point of entry for the application. private static void Main(string[] args) { // Check the folders and files in the system. FolderSystem.Check(); // Load the game data. DataManager.Load(); // Initialize the audio system. AudioManager.Initialize(); // Initialize the game graphics. GraphicsManager.Initialize(); // Start the game-loop. TowerDefense.GameLoop(); }
public void loadDatas(string filename, int numeroPartie) { Datas datas = (Datas)DataManager.Load(filename); if (datas != null) { Vector2 position = new Vector2(datas.x, datas.y); this.transform.position = position; strength = datas.strength; agility = datas.agility; endurance = datas.endurance; switchCooldown = datas.switchCooldown; typeArmeEquipee = datas.typeArmeEquipee; currentHealth = datas.currentHealth; timerStart = datas.timerStart; } }
void LoadGameData() { GameData data = dataManager.Load(); gameData.hp = data.hp; gameData.damage = data.damage; gameData.speed = data.speed; gameData.killCount = data.killCount; gameData.equipItem = data.equipItem; if (gameData.equipItem.Count > 0) { InventorySetUp(); } //killCount = PlayerPrefs.GetInt("KILL_COUNT",0); killCountTxt.text = "KILL " + gameData.killCount.ToString("0000"); }
private void Start() { //UI ingameUIObject = GameObject.Find("UI"); ingameUI = ingameUIObject.GetComponent <IngameUI>(); //Data Manger initialized in class, because player is initialized after UI dataManagerObject = GameObject.Find("DataManager"); dataManager = dataManagerObject.GetComponent <DataManager>(); dataManager.Load(); currentCharacter = dataManager.data.currentCharacter; rb = this.GetComponent <Rigidbody>(); //Delta time for slowing down time with time character's power fixedDeltaTime = Time.fixedDeltaTime; //UI power bar powerBar = GameObject.Find("PowerBar").GetComponent <Slider>(); powerBar.minValue = 0f; if (currentCharacter == "MagnetCharacter") { powerBar.maxValue = 5f; } else if (currentCharacter == "TimeCharacter") { powerBar.maxValue = 10f; } if (currentCharacter != "GlassCubeCharacter") { powerBar.value = powerBarValue; } else { powerBar.value = 0f; GameObject.FindGameObjectWithTag("PowerText").GetComponent <Text>().text = ""; } //Player Score start count position scorePoint = this.transform.position.y - 50; Boundaries(); }
// Your application's entry point. Here you can initialize your MVVM framework, DI // container, etc. private static void AppMain(Application app, string[] args) { var cfg = new DataManager(); cfg.Load(); var statusCache = new ServerStatusCache(); var updater = new Updater(cfg); var viewModel = new MainWindowViewModel(cfg, statusCache, updater); var window = new MainWindow { DataContext = viewModel }; viewModel.OnWindowInitialized(); app.Run(window); }
// The main point of entry for the application. private static void Main(string[] args) { // Check the folders and files in the system. FolderSystem.Check(); // Load the game data. DataManager.Load(); // Initialize the audio system. AudioManager.Initialize(); AudioManager.Player.PlayMusic("McGameJam.flac", true); // Initialize the game graphics. GraphicsManager.Initialize(); // Start the game-loop. Game.GameLoop(); }
static void Main(string[] args) { var dm = new DataManager(); var products = dm.Load(); // reads the input data from a json file if (products == null) { return; // no data found } foreach (var product in products) { product.Update(); DisplayResults(product); } dm.Save(products, "Data\\output.json"); Console.ReadKey(); }
public void LoadData() { if (_dataManager != null) { _dataManager.Load(); } if (_dataManager == null || _masterVolumeSlider == null || _sfxVolumeSlider == null || _musicVolumeSlider == null) { return; } _masterVolumeSlider.value = _dataManager.MasterVolume; _sfxVolumeSlider.value = _dataManager.SfxVolume; _musicVolumeSlider.value = _dataManager.MusicVolume; }
private void SetStats() { _data.Load(); stats = _data.data; if (stats._name == null) { stats = new Character(); switch (_type) { case PlayerType.Red: stats = new Character { _speed = 1f, _name = "Bob" }; break; case PlayerType.Green: stats = new Character { _speed = 1.15f, _name = "James" }; break; case PlayerType.Yellow: stats = new Character { _speed = 1.3f, _name = "Ostin" }; break; } } _speed = stats._speed; _name = stats._name; character.Add(_name, _speed); _data.Save(stats); }
public GameData LoadGameData() { string filePath = Application.dataPath + gameDataProjectFilePath; //try //{ GameData dataL = (GameData)DataManager.Load(filePath); Debug.Log("Data load !"); Debug.Log(dataL.AttackPlayer.ToString()); // LoadData.text = dataL.AttackPlayer.ToString(); return(dataL); //} //catch (System.Exception) //{ // throw new IOException("Load fail !"); //} }
public void load(String saveName) { Datas datas = (Datas)DataManager.Load(saveName); Debug.Log(datas); listeItems = new GameObject[10]; for (int i = 0; i < datas.nomsItems.Length; i++) { //listeItems[i].name = datas.nomsItems[i]; if ((datas.nomsItems[i]) != null) { Debug.Log(datas.nomsItems[i]); String[] ts = new String[2]; ts = datas.nomsItems[i].Split('('); GameObject it = (GameObject)Instantiate(Resources.Load(ts[0])); addItem(it); } } }
private void Awake() { GameAnalytics.Initialize(); dataManager = DataManager.Instance; dataManager.Load(); currentStageIndex = dataManager.data.level; for (int i = 0; i < currentStageIndex; i++) { stages[i].stage.SetActive(false); } PrepareCurrentStage(); StartCoroutine(uiManager.UpdateProgressBar(0, currentStageIndex + 1, currentStageIndex + 2)); }
public async Task RefreshWindows() { isBusy = true; await dataManager.Load(); TextDataAnalysis.LoadRegex(); foreach (var win in wins) { win.Key.Close(); } foreach (var i in Config.Instance.Objs) { if (i.Status != Enums.Status.Stoped) { AddWindow(i, false); await Task.Delay(200); } } isBusy = false; }
public void LoadARObject() { //TODO: Agregar Callback para creacion de objetos de manera secuencial y para aumento de performance if (isDataDump) { StartCoroutine(loadDumpData()); } else { Instance.lstARObject = DataManager.Load().ToList(); } foreach (ARObjectData item in Instance.lstARObject) { createInterestPoint(item); } APPManager.Instance.CurrStatus = StatusAPP.CreateObjectLocation; }
public void InitPlugin(TabPage pluginScreenSpace, Label pluginStatusText) { skillMap = SkillLoader.load(); SkillView = new SkillView(this); ACTTabControl = new ACTTabControl(this); pluginScreenSpace.Text = Assembly.GetExecutingAssembly().GetName().Name; pluginScreenSpace.Controls.Add(ACTTabControl); ACTTabControl.InitializeSettings(); Settings = new DataManager(this); Settings.Load(); ACTTabControl.Show(); ACTTabControl.ReloadSkillRotation(); ActGlobals.oFormActMain.OnCombatStart += CombatStarted; ActGlobals.oFormActMain.OnCombatEnd += CombatEnded; ActGlobals.oFormActMain.OnLogLineRead += OnLogLineRead; }
public void Setup() { if (CurrentGameState == GameState.Setup) { Player = References.Player; GestureFactory = References.GestureFactory; PeopleFactory = References.PeopleFactory; DataManager = References.DataManager; ScoreController = References.ScoreController; InputController = References.InputController; InputController.GestureList = GestureFactory.createGestureList(); DataManager.Load(); CurrentGuest = PeopleFactory.createRandom(ScoreController.GetCombo()); ScoreController.PeopleList.Add(CurrentGuest); AnimationController.SetGuest(CurrentGuest.Type); CurrentGameState = GameState.ButtonClick; } }
public void LoadPlayerPreferences() { /* _masterVolumeSlider.value = PlayerPrefs.GetFloat ("MasterVolume"); * _sfxVolumeSlider.value = PlayerPrefs.GetFloat ("SFXVolume"); * _musicVolumeSlider.value = PlayerPrefs.GetFloat ("MusicVolume"); */ if (_dataManager != null) { _dataManager.Load(); } if (_dataManager == null || _masterVolumeSlider == null || _sfxVolumeSlider == null || _musicVolumeSlider == null) { return; } _masterVolumeSlider.value = _dataManager.MasterVolume; _sfxVolumeSlider.value = _dataManager.SFXVolume; _musicVolumeSlider.value = _dataManager.MusicVolume; }
private static void Main(string[] args) { Application.EnableVisualStyles(); // Check the folders and files in the system. FolderSystem.Check(); // Load the client data. DataManager.Load(); // Start the network. NetworkManager.Initialize(); // Initialize the plugin manager. PluginManager.Initialize(); // Initialize the scripting system. ScriptManager.Initialize(); Application.Run(Window); }
// loads data from data manager upon initialization public void LoadData() { if (_dataManager == null || _masterVolumeSlider == null || _sfxVolumeSlider == null || _musicVolumeSlider == null || _fullscreenDropdown == null) { return; } _dataManager.Load(); _masterVolumeSlider.value = _dataManager.MasterVolume; notifyAudioObservers(AudioTypes.Master, _dataManager.MasterVolume); _sfxVolumeSlider.value = _dataManager.SfxVolume; notifyAudioObservers(AudioTypes.Sfx, _dataManager.SfxVolume); _musicVolumeSlider.value = _dataManager.MusicVolume; notifyAudioObservers(AudioTypes.Music, _dataManager.MusicVolume); _fullscreenDropdown.value = _dataManager.FullScreenIndex; }
public void DataManager_SaveLoadTileData_ShouldMatch() { TileData data = new TileData { X = 32, Y = 50, IsCollidable = true }; _data.Save("data.dat", data); TileData retrievedData = _data.Load <TileData>("data.dat"); Assert.AreEqual(32, retrievedData.X); Assert.AreEqual(50, retrievedData.Y); Assert.AreEqual(true, retrievedData.IsCollidable); }
private void LoadSaves() { Debug.Log("Checking " + Application.persistentDataPath); string[] saves = null; if (!Directory.Exists(Application.persistentDataPath + "/saves/")) { Debug.Log("Save Directory does not exist, initializing."); Directory.CreateDirectory(Application.persistentDataPath + "/saves/"); } else { Debug.Log("Finding Saves"); saves = Directory.GetFiles(Application.persistentDataPath + "/saves/", "*.sav"); } if (saves == null || saves.Length == 0) { Debug.Log("No saves"); } else { foreach (string save in saves) { Debug.Log(save); GameObject instance = Instantiate(savePanel, saveContent.transform); instance.transform.GetChild(1).GetComponent <Text> ().text = save; instance.GetComponent <Button> ().onClick.AddListener(delegate { dm.Load(save); SceneManager.LoadScene("OverWorld"); }); } } }
private float X, Y, Z; // Position for the spawnable objects private void Awake() { //load data from data manager dataManager.Load(); //Check for which character is active, then instantiate them onto the screen if (dataManager.data.currentCharacter == "GlassCubeCharacter") { Instantiate(allCharacters[0], new Vector3(0, 100, 0), Quaternion.identity); } else if (dataManager.data.currentCharacter == "MagnetCharacter") { Instantiate(allCharacters[1], new Vector3(0, 100, 0), Quaternion.identity); } else if (dataManager.data.currentCharacter == "TimeCharacter") { Instantiate(allCharacters[2], new Vector3(0, 100, 0), Quaternion.identity); } // Find player object player = GameObject.FindGameObjectWithTag("Player"); }
public void loadB2() { string name = text2.text; if (name != "No datas") { canvas2.SetActive(false); Datas datas = (Datas)DataManager.Load("Slot2.sav"); DatasNames dtn = (DatasNames)DataManager.LoadNames("names.sav"); if (datas != null) { datas.i = 1; dtn.n = 2; datas.j = 1; dtn.m = 2; datas.name = name; DataManager.Save(dtn, "names.sav"); DataManager.Save(datas, "Slot2.sav"); SceneManager.LoadScene(datas.nameScene); } } }
private void RunTest() { var path = Application.dataPath; var playerData = new PlayerData { Name = "Player888", HP = 77.7f, IsVisible = true }; dataManager = new DataManager(); switch (ProviderType) { case ProviderTypes.TXT: dataManager.SetData <StreamData>(); break; case ProviderTypes.XML: dataManager.SetData <XMLData>(); break; case ProviderTypes.JSON: dataManager.SetData <JsonData>(); break; case ProviderTypes.PLAYER_PREFS: dataManager.SetData <PlayerPrefsData>(); break; } dataManager.SetOptions(path); Debug.Log(playerData); dataManager.Save(playerData); var dataLoadded = dataManager.Load(); Debug.Log(dataLoadded); }
// Initialization code. Don't use any Avalonia, third-party APIs or any // SynchronizationContext-reliant code before AppMain is called: things aren't initialized // yet and stuff might break. public static void Main(string[] args) { var cfg = new DataManager(); cfg.Load(); Locator.CurrentMutable.RegisterConstant(cfg); var http = new HttpClient(); http.DefaultRequestHeaders.UserAgent.Add( new ProductInfoHeaderValue(LauncherVersion.Name, LauncherVersion.Version?.ToString())); http.DefaultRequestHeaders.Add("SS14-Launcher-Fingerprint", cfg.Fingerprint.ToString()); Locator.CurrentMutable.RegisterConstant(http); LauncherPaths.CreateDirs(); var logCfg = new LoggerConfiguration() .MinimumLevel.Debug() .WriteTo.Console(); if (cfg.LogLauncher) { logCfg = logCfg.WriteTo.File(LauncherPaths.PathLauncherLog); } Log.Logger = logCfg.CreateLogger(); #if DEBUG Logger.Sink = new AvaloniaSeriLogger(new LoggerConfiguration() .MinimumLevel.Is(LogEventLevel.Warning) .Enrich.FromLogContext() .WriteTo.Console(outputTemplate: "[{Area}] {Message} ({SourceType} #{SourceHash})\n") .CreateLogger()); #endif BuildAvaloniaApp().Start(AppMain, args); }
void LoadGameData() { //DataManager를 통해 파일에 저장된 데이터 불러오기 GameData data = dataManager.Load(); gameData.hp = data.hp; gameData.exp = data.exp; gameData.damage = data.damage; gameData.speed = data.speed; gameData.killCount = data.killCount; gameData.Strength = data.Strength; gameData.Dexterity = data.Dexterity; gameData.Constitution = data.Constitution; gameData.Status = data.Status; gameData.equipItem = data.equipItem; if (gameData.equipItem.Count > 0) { InventorySetup(); } //KILL_COUNT 키로 저장된값 로드 KillCountText.text = string.Format("KILL {0}", gameData.killCount); }
void Start() { Application.targetFrameRate = 60; this.titleRoot.SetActive(true); this.menuRoot.SetActive(false); UpdateCheckSaveDataList updateCheckData = DataManager.Load <UpdateCheckSaveDataList>(DataManager.UPDATE_INFO); if (updateCheckData == null) { this.startButtonText.text = "START\nneed first download \nabout under 1.0MB"; this.tutorialButton.gameObject.SetActive(true); } else { this.startButtonText.text = "START"; this.tutorialButton.gameObject.SetActive(false); } setInformationText(""); setInformationText(""); setInformationText(""); setInformationText(""); setInformationText(""); // 譜面を読み込み済みの場合はタイトルをすっ飛ばす if (RhythmGameDataManager.musicScoreDictionary.Count > 1) { this.titleRoot.SetActive(false); this.menuRoot.SetActive(true); StartCoroutine(checkUpdate()); } }
private void Awake() { // TODO: Move this line to title screen manager DataManager.Load(); Application.targetFrameRate = 60; if (!cam) { cam = FindObjectOfType <CameraManager>(); } if (!player) { player = GetComponent <PlayerManager>(); } if (!pause) { pause = FindObjectOfType <PauseManager>(); } if (pause) { pause.UpdateDungeon(this); } obstacles = new List <BaseEntity>(); enemies = FindObjectsOfType <BaseEnemy>(); var breakables = FindObjectsOfType <BreakableEntity>(); for (int i = 0; i < enemies.Length; i++) { obstacles.Add(enemies[i]); } for (int i = 0; i < breakables.Length; i++) { obstacles.Add(breakables[i]); } }