Load() public méthode

public Load ( ) : IEnumerator
Résultat IEnumerator
Exemple #1
0
    protected void Page_Load( object sender, EventArgs e )
    {
        this.PreRender += new EventHandler( Page_PreRender );

        dataMgr = new DataManager();
        ledger = dataMgr.Load();

        if( !IsPostBack )
        {
            txtDate.Text = DateTime.Now.ToShortDateString();
        }
    }
    // Use this for initialization
    void Awake()
    {
        k_server      = this;
        k_SkillImages = Resources.LoadAll <Sprite> ("Skills");

        data = DataManager.Load(Path.Combine(Application.dataPath, "Data.xml"));
        foreach (Skill c in data.EnemySkills.ToArray())
        {
            c.Init();
        }
        T_Texts.GetComponent <Text> ().text = data.Levels [0].LegendaryCount;

        Connect();

        PhotonNetwork.OnEventCall += this.OnEvent;
    }
Exemple #3
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 protected void EnsureDataLoaded(string userName, string pName, Dictionary <string, DataRow> loadedData)
 {
     foreach (var src in Sources)
     {
         if (src.FieldsMapping.ContainsKey(pName) && !loadedData.ContainsKey(src.TableName))
         {
             var row = DataManager.Load(new Query(src.TableName, (QField)ResolveFieldName("Username", src) == (QConst)userName));
             if (row == null)
             {
                 row = DataManager.Create(src.TableName);
                 row[ResolveFieldName("Username", src)] = userName;
             }
             loadedData[src.TableName] = row;
         }
     }
 }
Exemple #4
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        // The main point of entry for the application.
        private static void Main(string[] args)
        {
            // Check the folders and files in the system.
            FolderSystem.Check();

            // Load the game data.
            DataManager.Load();

            // Initialize the audio system.
            AudioManager.Initialize();

            // Initialize the game graphics.
            GraphicsManager.Initialize();

            // Start the game-loop.
            TowerDefense.GameLoop();
        }
Exemple #5
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    public void loadDatas(string filename, int numeroPartie)
    {
        Datas datas = (Datas)DataManager.Load(filename);

        if (datas != null)
        {
            Vector2 position = new Vector2(datas.x, datas.y);
            this.transform.position = position;
            strength        = datas.strength;
            agility         = datas.agility;
            endurance       = datas.endurance;
            switchCooldown  = datas.switchCooldown;
            typeArmeEquipee = datas.typeArmeEquipee;
            currentHealth   = datas.currentHealth;
            timerStart      = datas.timerStart;
        }
    }
Exemple #6
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    void LoadGameData()
    {
        GameData data = dataManager.Load();

        gameData.hp        = data.hp;
        gameData.damage    = data.damage;
        gameData.speed     = data.speed;
        gameData.killCount = data.killCount;
        gameData.equipItem = data.equipItem;

        if (gameData.equipItem.Count > 0)
        {
            InventorySetUp();
        }
        //killCount = PlayerPrefs.GetInt("KILL_COUNT",0);
        killCountTxt.text = "KILL " + gameData.killCount.ToString("0000");
    }
Exemple #7
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    private void Start()
    {
        //UI
        ingameUIObject = GameObject.Find("UI");
        ingameUI       = ingameUIObject.GetComponent <IngameUI>();

        //Data Manger initialized in class, because player is initialized after UI
        dataManagerObject = GameObject.Find("DataManager");
        dataManager       = dataManagerObject.GetComponent <DataManager>();
        dataManager.Load();
        currentCharacter = dataManager.data.currentCharacter;

        rb = this.GetComponent <Rigidbody>();

        //Delta time for slowing down time with time character's power
        fixedDeltaTime = Time.fixedDeltaTime;

        //UI power bar
        powerBar          = GameObject.Find("PowerBar").GetComponent <Slider>();
        powerBar.minValue = 0f;

        if (currentCharacter == "MagnetCharacter")
        {
            powerBar.maxValue = 5f;
        }
        else if (currentCharacter == "TimeCharacter")
        {
            powerBar.maxValue = 10f;
        }

        if (currentCharacter != "GlassCubeCharacter")
        {
            powerBar.value = powerBarValue;
        }
        else
        {
            powerBar.value = 0f;
            GameObject.FindGameObjectWithTag("PowerText").GetComponent <Text>().text = "";
        }

        //Player Score start count position
        scorePoint = this.transform.position.y - 50;

        Boundaries();
    }
Exemple #8
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        // Your application's entry point. Here you can initialize your MVVM framework, DI
        // container, etc.
        private static void AppMain(Application app, string[] args)
        {
            var cfg = new DataManager();

            cfg.Load();
            var statusCache = new ServerStatusCache();
            var updater     = new Updater(cfg);

            var viewModel = new MainWindowViewModel(cfg, statusCache, updater);
            var window    = new MainWindow
            {
                DataContext = viewModel
            };

            viewModel.OnWindowInitialized();

            app.Run(window);
        }
Exemple #9
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        // The main point of entry for the application.
        private static void Main(string[] args)
        {
            // Check the folders and files in the system.
            FolderSystem.Check();

            // Load the game data.
            DataManager.Load();

            // Initialize the audio system.
            AudioManager.Initialize();
            AudioManager.Player.PlayMusic("McGameJam.flac", true);

            // Initialize the game graphics.
            GraphicsManager.Initialize();

            // Start the game-loop.
            Game.GameLoop();
        }
        static void Main(string[] args)
        {
            var dm       = new DataManager();
            var products = dm.Load(); // reads the input data from a json file

            if (products == null)
            {
                return;                   // no data found
            }
            foreach (var product in products)
            {
                product.Update();
                DisplayResults(product);
            }

            dm.Save(products, "Data\\output.json");

            Console.ReadKey();
        }
        public void LoadData()
        {
            if (_dataManager != null)
            {
                _dataManager.Load();
            }

            if (_dataManager == null ||
                _masterVolumeSlider == null ||
                _sfxVolumeSlider == null ||
                _musicVolumeSlider == null)
            {
                return;
            }

            _masterVolumeSlider.value = _dataManager.MasterVolume;
            _sfxVolumeSlider.value    = _dataManager.SfxVolume;
            _musicVolumeSlider.value  = _dataManager.MusicVolume;
        }
    private void SetStats()
    {
        _data.Load();
        stats = _data.data;
        if (stats._name == null)
        {
            stats = new Character();

            switch (_type)
            {
            case PlayerType.Red:
                stats = new Character
                {
                    _speed = 1f,
                    _name  = "Bob"
                };
                break;

            case PlayerType.Green:
                stats = new Character
                {
                    _speed = 1.15f,
                    _name  = "James"
                };
                break;

            case PlayerType.Yellow:
                stats = new Character
                {
                    _speed = 1.3f,
                    _name  = "Ostin"
                };
                break;
            }
        }

        _speed = stats._speed;
        _name  = stats._name;

        character.Add(_name, _speed);

        _data.Save(stats);
    }
Exemple #13
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    public GameData LoadGameData()
    {
        string filePath = Application.dataPath + gameDataProjectFilePath;
        //try
        //{
        GameData dataL = (GameData)DataManager.Load(filePath);

        Debug.Log("Data load !");
        Debug.Log(dataL.AttackPlayer.ToString());

        //  LoadData.text = dataL.AttackPlayer.ToString();
        return(dataL);

        //}
        //catch (System.Exception)
        //{
        //    throw new IOException("Load fail !");
        //}
    }
Exemple #14
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    public void load(String saveName)
    {
        Datas datas = (Datas)DataManager.Load(saveName);

        Debug.Log(datas);
        listeItems = new GameObject[10];
        for (int i = 0; i < datas.nomsItems.Length; i++)
        {
            //listeItems[i].name = datas.nomsItems[i];
            if ((datas.nomsItems[i]) != null)
            {
                Debug.Log(datas.nomsItems[i]);
                String[] ts = new String[2];
                ts = datas.nomsItems[i].Split('(');
                GameObject it = (GameObject)Instantiate(Resources.Load(ts[0]));
                addItem(it);
            }
        }
    }
Exemple #15
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    private void Awake()
    {
        GameAnalytics.Initialize();

        dataManager = DataManager.Instance;
        dataManager.Load();

        currentStageIndex = dataManager.data.level;

        for (int i = 0; i < currentStageIndex; i++)
        {
            stages[i].stage.SetActive(false);
        }

        PrepareCurrentStage();

        StartCoroutine(uiManager.UpdateProgressBar(0,
                                                   currentStageIndex + 1, currentStageIndex + 2));
    }
        public async Task RefreshWindows()
        {
            isBusy = true;
            await dataManager.Load();

            TextDataAnalysis.LoadRegex();
            foreach (var win in wins)
            {
                win.Key.Close();
            }
            foreach (var i in Config.Instance.Objs)
            {
                if (i.Status != Enums.Status.Stoped)
                {
                    AddWindow(i, false);
                    await Task.Delay(200);
                }
            }
            isBusy = false;
        }
    public void LoadARObject()
    {
        //TODO: Agregar Callback para creacion de objetos de manera secuencial y para aumento de performance

        if (isDataDump)
        {
            StartCoroutine(loadDumpData());
        }
        else
        {
            Instance.lstARObject = DataManager.Load().ToList();
        }

        foreach (ARObjectData item in Instance.lstARObject)
        {
            createInterestPoint(item);
        }

        APPManager.Instance.CurrStatus = StatusAPP.CreateObjectLocation;
    }
Exemple #18
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        public void InitPlugin(TabPage pluginScreenSpace, Label pluginStatusText)
        {
            skillMap = SkillLoader.load();

            SkillView              = new SkillView(this);
            ACTTabControl          = new ACTTabControl(this);
            pluginScreenSpace.Text = Assembly.GetExecutingAssembly().GetName().Name;
            pluginScreenSpace.Controls.Add(ACTTabControl);
            ACTTabControl.InitializeSettings();

            Settings = new DataManager(this);
            Settings.Load();

            ACTTabControl.Show();
            ACTTabControl.ReloadSkillRotation();

            ActGlobals.oFormActMain.OnCombatStart += CombatStarted;
            ActGlobals.oFormActMain.OnCombatEnd   += CombatEnded;
            ActGlobals.oFormActMain.OnLogLineRead += OnLogLineRead;
        }
    public void Setup()
    {
        if (CurrentGameState == GameState.Setup)
        {
            Player          = References.Player;
            GestureFactory  = References.GestureFactory;
            PeopleFactory   = References.PeopleFactory;
            DataManager     = References.DataManager;
            ScoreController = References.ScoreController;
            InputController = References.InputController;

            InputController.GestureList = GestureFactory.createGestureList();
            DataManager.Load();
            CurrentGuest = PeopleFactory.createRandom(ScoreController.GetCombo());
            ScoreController.PeopleList.Add(CurrentGuest);

            AnimationController.SetGuest(CurrentGuest.Type);

            CurrentGameState = GameState.ButtonClick;
        }
    }
Exemple #20
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        public void LoadPlayerPreferences()
        {
            /* _masterVolumeSlider.value = PlayerPrefs.GetFloat ("MasterVolume");
             * _sfxVolumeSlider.value = PlayerPrefs.GetFloat ("SFXVolume");
             * _musicVolumeSlider.value = PlayerPrefs.GetFloat ("MusicVolume"); */

            if (_dataManager != null)
            {
                _dataManager.Load();
            }

            if (_dataManager == null || _masterVolumeSlider == null ||
                _sfxVolumeSlider == null || _musicVolumeSlider == null)
            {
                return;
            }

            _masterVolumeSlider.value = _dataManager.MasterVolume;
            _sfxVolumeSlider.value    = _dataManager.SFXVolume;
            _musicVolumeSlider.value  = _dataManager.MusicVolume;
        }
        private static void Main(string[] args)
        {
            Application.EnableVisualStyles();

            // Check the folders and files in the system.
            FolderSystem.Check();

            // Load the client data.
            DataManager.Load();

            // Start the network.
            NetworkManager.Initialize();

            // Initialize the plugin manager.
            PluginManager.Initialize();

            // Initialize the scripting system.
            ScriptManager.Initialize();

            Application.Run(Window);
        }
        // loads data from data manager upon initialization
        public void LoadData()
        {
            if (_dataManager == null || _masterVolumeSlider == null ||
                _sfxVolumeSlider == null || _musicVolumeSlider == null ||
                _fullscreenDropdown == null)
            {
                return;
            }
            _dataManager.Load();

            _masterVolumeSlider.value = _dataManager.MasterVolume;
            notifyAudioObservers(AudioTypes.Master, _dataManager.MasterVolume);

            _sfxVolumeSlider.value = _dataManager.SfxVolume;
            notifyAudioObservers(AudioTypes.Sfx, _dataManager.SfxVolume);

            _musicVolumeSlider.value = _dataManager.MusicVolume;
            notifyAudioObservers(AudioTypes.Music, _dataManager.MusicVolume);

            _fullscreenDropdown.value = _dataManager.FullScreenIndex;
        }
Exemple #23
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        public void DataManager_SaveLoadTileData_ShouldMatch()
        {
            TileData data = new TileData
            {
                X            = 32,
                Y            = 50,
                IsCollidable = true
            };

            _data.Save("data.dat", data);
            TileData retrievedData = _data.Load <TileData>("data.dat");

            Assert.AreEqual(32, retrievedData.X);
            Assert.AreEqual(50, retrievedData.Y);
            Assert.AreEqual(true, retrievedData.IsCollidable);
        }
Exemple #24
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    private void LoadSaves()
    {
        Debug.Log("Checking " + Application.persistentDataPath);

        string[] saves = null;

        if (!Directory.Exists(Application.persistentDataPath + "/saves/"))
        {
            Debug.Log("Save Directory does not exist, initializing.");

            Directory.CreateDirectory(Application.persistentDataPath + "/saves/");
        }
        else
        {
            Debug.Log("Finding Saves");

            saves = Directory.GetFiles(Application.persistentDataPath + "/saves/", "*.sav");
        }

        if (saves == null || saves.Length == 0)
        {
            Debug.Log("No saves");
        }
        else
        {
            foreach (string save in saves)
            {
                Debug.Log(save);

                GameObject instance = Instantiate(savePanel, saveContent.transform);

                instance.transform.GetChild(1).GetComponent <Text> ().text = save;

                instance.GetComponent <Button> ().onClick.AddListener(delegate {
                    dm.Load(save);
                    SceneManager.LoadScene("OverWorld");
                });
            }
        }
    }
    private float X, Y, Z; // Position for the spawnable objects

    private void Awake()
    {
        //load data from data manager
        dataManager.Load();

        //Check for which character is active, then instantiate them onto the screen
        if (dataManager.data.currentCharacter == "GlassCubeCharacter")
        {
            Instantiate(allCharacters[0], new Vector3(0, 100, 0), Quaternion.identity);
        }
        else if (dataManager.data.currentCharacter == "MagnetCharacter")
        {
            Instantiate(allCharacters[1], new Vector3(0, 100, 0), Quaternion.identity);
        }
        else if (dataManager.data.currentCharacter == "TimeCharacter")
        {
            Instantiate(allCharacters[2], new Vector3(0, 100, 0), Quaternion.identity);
        }

        // Find player object
        player = GameObject.FindGameObjectWithTag("Player");
    }
Exemple #26
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    public void loadB2()
    {
        string name = text2.text;

        if (name != "No datas")
        {
            canvas2.SetActive(false);
            Datas      datas = (Datas)DataManager.Load("Slot2.sav");
            DatasNames dtn   = (DatasNames)DataManager.LoadNames("names.sav");
            if (datas != null)
            {
                datas.i    = 1;
                dtn.n      = 2;
                datas.j    = 1;
                dtn.m      = 2;
                datas.name = name;
                DataManager.Save(dtn, "names.sav");
                DataManager.Save(datas, "Slot2.sav");
                SceneManager.LoadScene(datas.nameScene);
            }
        }
    }
Exemple #27
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    private void RunTest()
    {
        var path       = Application.dataPath;
        var playerData = new PlayerData
        {
            Name      = "Player888",
            HP        = 77.7f,
            IsVisible = true
        };

        dataManager = new DataManager();
        switch (ProviderType)
        {
        case ProviderTypes.TXT:
            dataManager.SetData <StreamData>();
            break;

        case ProviderTypes.XML:
            dataManager.SetData <XMLData>();
            break;

        case ProviderTypes.JSON:
            dataManager.SetData <JsonData>();
            break;

        case ProviderTypes.PLAYER_PREFS:
            dataManager.SetData <PlayerPrefsData>();
            break;
        }

        dataManager.SetOptions(path);
        Debug.Log(playerData);
        dataManager.Save(playerData);

        var dataLoadded = dataManager.Load();

        Debug.Log(dataLoadded);
    }
Exemple #28
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        // Initialization code. Don't use any Avalonia, third-party APIs or any
        // SynchronizationContext-reliant code before AppMain is called: things aren't initialized
        // yet and stuff might break.
        public static void Main(string[] args)
        {
            var cfg = new DataManager();

            cfg.Load();
            Locator.CurrentMutable.RegisterConstant(cfg);

            var http = new HttpClient();

            http.DefaultRequestHeaders.UserAgent.Add(
                new ProductInfoHeaderValue(LauncherVersion.Name, LauncherVersion.Version?.ToString()));
            http.DefaultRequestHeaders.Add("SS14-Launcher-Fingerprint", cfg.Fingerprint.ToString());
            Locator.CurrentMutable.RegisterConstant(http);

            LauncherPaths.CreateDirs();

            var logCfg = new LoggerConfiguration()
                         .MinimumLevel.Debug()
                         .WriteTo.Console();

            if (cfg.LogLauncher)
            {
                logCfg = logCfg.WriteTo.File(LauncherPaths.PathLauncherLog);
            }

            Log.Logger = logCfg.CreateLogger();

#if DEBUG
            Logger.Sink = new AvaloniaSeriLogger(new LoggerConfiguration()
                                                 .MinimumLevel.Is(LogEventLevel.Warning)
                                                 .Enrich.FromLogContext()
                                                 .WriteTo.Console(outputTemplate: "[{Area}] {Message} ({SourceType} #{SourceHash})\n")
                                                 .CreateLogger());
#endif

            BuildAvaloniaApp().Start(AppMain, args);
        }
Exemple #29
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    void LoadGameData()
    {
        //DataManager를 통해 파일에 저장된 데이터 불러오기
        GameData data = dataManager.Load();

        gameData.hp           = data.hp;
        gameData.exp          = data.exp;
        gameData.damage       = data.damage;
        gameData.speed        = data.speed;
        gameData.killCount    = data.killCount;
        gameData.Strength     = data.Strength;
        gameData.Dexterity    = data.Dexterity;
        gameData.Constitution = data.Constitution;
        gameData.Status       = data.Status;
        gameData.equipItem    = data.equipItem;

        if (gameData.equipItem.Count > 0)
        {
            InventorySetup();
        }

        //KILL_COUNT 키로 저장된값 로드
        KillCountText.text = string.Format("KILL {0}", gameData.killCount);
    }
Exemple #30
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    void Start()
    {
        Application.targetFrameRate = 60;
        this.titleRoot.SetActive(true);
        this.menuRoot.SetActive(false);


        UpdateCheckSaveDataList updateCheckData = DataManager.Load <UpdateCheckSaveDataList>(DataManager.UPDATE_INFO);

        if (updateCheckData == null)
        {
            this.startButtonText.text = "START\nneed first download \nabout under 1.0MB";
            this.tutorialButton.gameObject.SetActive(true);
        }
        else
        {
            this.startButtonText.text = "START";
            this.tutorialButton.gameObject.SetActive(false);
        }


        setInformationText("");
        setInformationText("");
        setInformationText("");
        setInformationText("");
        setInformationText("");

        // 譜面を読み込み済みの場合はタイトルをすっ飛ばす
        if (RhythmGameDataManager.musicScoreDictionary.Count > 1)
        {
            this.titleRoot.SetActive(false);
            this.menuRoot.SetActive(true);

            StartCoroutine(checkUpdate());
        }
    }
    private void Awake()
    {
        // TODO: Move this line to title screen manager
        DataManager.Load();
        Application.targetFrameRate = 60;

        if (!cam)
        {
            cam = FindObjectOfType <CameraManager>();
        }
        if (!player)
        {
            player = GetComponent <PlayerManager>();
        }
        if (!pause)
        {
            pause = FindObjectOfType <PauseManager>();
        }
        if (pause)
        {
            pause.UpdateDungeon(this);
        }

        obstacles = new List <BaseEntity>();
        enemies   = FindObjectsOfType <BaseEnemy>();
        var breakables = FindObjectsOfType <BreakableEntity>();

        for (int i = 0; i < enemies.Length; i++)
        {
            obstacles.Add(enemies[i]);
        }
        for (int i = 0; i < breakables.Length; i++)
        {
            obstacles.Add(breakables[i]);
        }
    }