internal MetaFactory(DataAcquisitionSystem dataAcquisitionSystem, GameObject metaPrefab, float effectiveScale, string playbackPath = null, string sensorPlaybackPath = null) { _dataAcquisitionSystem = dataAcquisitionSystem; _metaPrefab = metaPrefab; _meterToUnityScale = effectiveScale; _playbackPath = playbackPath; _sensorPlaybackPath = sensorPlaybackPath; _depthOcclusionTransform = metaPrefab.transform.Find("MetaCameras/DepthOcclusion"); }
public MetaSensors(DeviceInfo deviceInfo, DataAcquisitionSystem dataAcquisitionSystem, string sensorPlaybackPath) { _deviceInfo = deviceInfo; _dataAcquisitionSystem = dataAcquisitionSystem; _sensorPlaybackPath = sensorPlaybackPath; }
internal static extern int InitMetaVisionCamera(DataAcquisitionSystem iDAQ, ref DeviceInfo cameraInfo, IMUModel imuModel);