internal MetaFactory(DataAcquisitionSystem dataAcquisitionSystem, GameObject metaPrefab, float effectiveScale, string playbackPath = null, string sensorPlaybackPath = null)
 {
     _dataAcquisitionSystem   = dataAcquisitionSystem;
     _metaPrefab              = metaPrefab;
     _meterToUnityScale       = effectiveScale;
     _playbackPath            = playbackPath;
     _sensorPlaybackPath      = sensorPlaybackPath;
     _depthOcclusionTransform = metaPrefab.transform.Find("MetaCameras/DepthOcclusion");
 }
Beispiel #2
0
 public MetaSensors(DeviceInfo deviceInfo, DataAcquisitionSystem dataAcquisitionSystem, string sensorPlaybackPath)
 {
     _deviceInfo            = deviceInfo;
     _dataAcquisitionSystem = dataAcquisitionSystem;
     _sensorPlaybackPath    = sensorPlaybackPath;
 }
Beispiel #3
0
 internal static extern int InitMetaVisionCamera(DataAcquisitionSystem iDAQ, ref DeviceInfo cameraInfo, IMUModel imuModel);