public void AddNext(DartChainV3 toAdd, DartGunSettings settings) { _settings = settings; _nextChain = toAdd; _crossSectionAngleCorrection._nextGameObject = toAdd.gameObject; _distanceJoint.connectedBody = toAdd._mainRigidBody; toAdd._crossSectionAngleCorrection._previousGameObject = gameObject; _nextChain._previousChain = this; }
public void AddNext(DartChainV3 toAdd, DartGunSettings settings) { _settings = settings; _nextChain = toAdd; _crossSectionAngleCorrection._nextGameObject = toAdd.gameObject; _distanceJoint.connectedBody = toAdd._mainRigidBody; toAdd._crossSectionAngleCorrection._previousGameObject = gameObject; _nextChain._previousChain = this; }
public void PushConfig(DartGunSettings settings, IPlatformer2DUserControl inputManager, DelayManager delayManager) { _settings = settings; _inputManager = inputManager; _delayManager = delayManager; }
public void PushConfig(DartGunSettings settings, IPlatformer2DUserControl inputManager, DelayManager delayManager) { _settings = settings; _inputManager = inputManager; _delayManager = delayManager; }