Ejemplo n.º 1
0
 public void AddNext(DartChainV3 toAdd, DartGunSettings settings)
 {
     _settings = settings;
     _nextChain = toAdd;
     _crossSectionAngleCorrection._nextGameObject = toAdd.gameObject;
     _distanceJoint.connectedBody = toAdd._mainRigidBody;
     toAdd._crossSectionAngleCorrection._previousGameObject = gameObject;
     _nextChain._previousChain = this;
 }
Ejemplo n.º 2
0
 public void AddNext(DartChainV3 toAdd, DartGunSettings settings)
 {
     _settings  = settings;
     _nextChain = toAdd;
     _crossSectionAngleCorrection._nextGameObject = toAdd.gameObject;
     _distanceJoint.connectedBody = toAdd._mainRigidBody;
     toAdd._crossSectionAngleCorrection._previousGameObject = gameObject;
     _nextChain._previousChain = this;
 }
Ejemplo n.º 3
0
 public void PushConfig(DartGunSettings settings, IPlatformer2DUserControl inputManager, DelayManager delayManager)
 {
     _settings     = settings;
     _inputManager = inputManager;
     _delayManager = delayManager;
 }
Ejemplo n.º 4
0
 public void PushConfig(DartGunSettings settings, IPlatformer2DUserControl inputManager, DelayManager delayManager)
 {
     _settings = settings;
     _inputManager = inputManager;
     _delayManager = delayManager;
 }