// Start is called before the first frame update void Start() { enemyEntity = this.GetComponent <DamegableEnemy>(); player = GameObject.Find("PlayerPlane").GetComponent <PlayerDamageEntity>(); for (int i = 0; i < enemyMissiles.Length; i++) { enemyMissiles[i].SetAmmo(magazineSize); } }
// Start is called before the first frame update void Start() { enemyEntity = this.GetComponent <DamegableEnemy>(); bulletSpeed = this.gameObject.GetComponentInChildren <ShootGun>().projectileSpeed; for (int i = 0; i < enemyGuns.Length; i++) { enemyGuns[i].SetAmmo(magazineSize); } }