コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        enemyEntity = this.GetComponent <DamegableEnemy>();
        player      = GameObject.Find("PlayerPlane").GetComponent <PlayerDamageEntity>();

        for (int i = 0; i < enemyMissiles.Length; i++)
        {
            enemyMissiles[i].SetAmmo(magazineSize);
        }
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        enemyEntity = this.GetComponent <DamegableEnemy>();
        bulletSpeed = this.gameObject.GetComponentInChildren <ShootGun>().projectileSpeed;

        for (int i = 0; i < enemyGuns.Length; i++)
        {
            enemyGuns[i].SetAmmo(magazineSize);
        }
    }