示例#1
0
        /// <summary>
        /// 航空戦での与ダメージを推測します。
        /// </summary>
        /// <param name="damages">与ダメージリスト。</param>
        private void CalculateAttackDamage(int[] damages)
        {
            // 敵はめんどくさすぎるので省略
            // 仮想火力を求め、それに従って合計ダメージを分配

            var firepower     = new int[12];
            var launchedIndex = LaunchedShipIndexFriend;
            var members       = _battleData.Initial.FriendFleet.MembersWithoutEscaped;

            foreach (int i in launchedIndex)
            {
                ShipData ship;
                if (i < 6)
                {
                    ship = _battleData.Initial.FriendFleet.MembersWithoutEscaped[i];
                }
                else
                {
                    ship = _battleData.Initial.FriendFleetEscort.MembersWithoutEscaped[i - 6];
                }

                if (ship == null)
                {
                    continue;
                }

                var slots     = ship.SlotInstanceMaster;
                var aircrafts = ship.Aircraft;
                for (int s = 0; s < slots.Count; s++)
                {
                    if (slots[s] == null)
                    {
                        continue;
                    }

                    switch (slots[s].CategoryType)
                    {
                    case 7:                                     // 艦上爆撃機
                    case 11:                                    // 水上爆撃機
                    case 57:                                    // 噴式戦闘爆撃機
                        firepower[i] += (int)(1.0 * (slots[s].Bomber * Math.Sqrt(aircrafts[s]) + 25));
                        break;

                    case 8:                                     // 艦上攻撃機 (80%と150%はランダムのため係数は平均値)
                    case 58:                                    // 噴式攻撃機
                        firepower[i] += (int)(1.15 * (slots[s].Torpedo * Math.Sqrt(aircrafts[s]) + 25));
                        break;
                    }
                }
            }

            int totalFirepower = firepower.Sum();
            int totalDamage    = Damages.Skip(6).Take(6).Sum() + damages.Skip(18).Take(6).Sum();

            for (int i = 0; i < firepower.Length; i++)
            {
                damages[(i < 6 ? i : (i + 6))] += (int)Math.Round((double)totalDamage * firepower[i] / Math.Max(totalFirepower, 1));
            }
        }
示例#2
0
        /// <summary>
        /// 航空戦での与ダメージを推測します。
        /// </summary>
        /// <param name="damages">与ダメージリスト。</param>
        private void CalculateAttackDamage(int[] damages)
        {
            // 敵はめんどくさすぎるので省略
            // 仮想火力を求め、それに従って合計ダメージを分配

            var firepower = new int[6];
            var members   = _battleData.Initial.FriendFleet.MembersWithoutEscaped;

            for (int i = 0; i < members.Count; i++)
            {
                var ship = members[i];
                if (ship == null)
                {
                    continue;
                }

                var slots     = ship.SlotInstanceMaster;
                var aircrafts = ship.Aircraft;
                for (int s = 0; s < slots.Count; s++)
                {
                    if (slots[s] == null)
                    {
                        continue;
                    }

                    switch (slots[s].CategoryType)
                    {
                    case 7:                                     //艦上爆撃機
                    case 11:                                    //水上爆撃機
                        firepower[i] += (int)(1.0 * (slots[s].Bomber * Math.Sqrt(aircrafts[s]) + 25));
                        break;

                    case 8:                                     //艦上攻撃機 (80%と150%はランダムのため係数は平均値)
                        firepower[i] += (int)(1.15 * (slots[s].Torpedo * Math.Sqrt(aircrafts[s]) + 25));
                        break;
                    }
                }
            }

            int totalFirepower = firepower.Sum();
            int totalDamage    = Damages.Skip(6).Take(6).Sum();

            for (int i = 0; i < 6; i++)
            {
                damages[i] += (int)Math.Round((double)totalDamage * firepower[i] / Math.Max(totalFirepower, 1));
            }
        }