public void OnDraw(EventArgs args) { if (ObjectManager.Player.IsDead) { return; } foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(ene => ene.IsValidTarget(1500))) { if (Menu.Item("Damage").GetValue <bool>()) { heroHealthBarIndicator.Unit = enemy; heroHealthBarIndicator.DrawDmg(Damage.GetComboDamage(enemy), enemy.Health <= Damage.GetComboDamage(enemy) * .9 ? Color.LawnGreen : Color.Yellow); } if (Menu.Item("Counter").GetValue <bool>()) { Drawing.DrawText( enemy.HPBarPosition.X + Menu.Item("Vayne.Drawings.Damage.X").GetValue <Slider>().Value, enemy.HPBarPosition.Y + Menu.Item("Vayne.Drawings.Damage.Y").GetValue <Slider>().Value, System.Drawing.Color.AliceBlue, "Attacks: " + Damage.DamageCounter(enemy)); } } }
private void BeforeAttack(Orbwalking.BeforeAttackEventArgs args) { AttackableUnit target = args.Target; if (target == null || // <- The Target == null || // <- F**k Menu.Item("Vayne.Combo.R.Mana").GetValue <Slider>().Value > ObjectManager.Player.ManaPercent || (Menu.Item("Vayne.Combo.R.Stealth").GetValue <bool>() && !qSpell.Spell.IsReady()) || !CheckGuardians()) { return; } switch (Menu.Item("Vayne.Combo.R.Mode").GetValue <StringList>().SelectedIndex) { case 0: spell.Spell.Cast(); break; case 1: if (target.Health > damages.GetComboDamage(Target) * 4 || ObjectManager.Player.HealthPercent <= 20) { return; } spell.Spell.Cast(); break; } }
public override void Execute() { var qTarget = TargetSelector.GetTarget(Q.Range + 200, DamageType.Magical); if (qTarget == null) { return; } if (Settings.UseQ && Q.IsReady() && !Settings.UseQ2) { foreach (var soldier in Orbwalker.AzirSoldiers) { var pred = Prediction.Position.PredictLinearMissile(qTarget, Q.Range, Q.Width, Q.CastDelay, Q.Speed, Int32.MaxValue, soldier.Position, true); if (pred.HitChance >= HitChance.High) { Q.Cast(pred.CastPosition.Extend(pred.UnitPosition, 115.0f).To3D()); } } } if (Settings.UseQ && Q.IsReady() && Settings.UseQ2 && Orbwalker.AzirSoldiers.Count == 2) { foreach (var soldier in Orbwalker.AzirSoldiers) { var pred = Prediction.Position.PredictLinearMissile(qTarget, Q.Range, Q.Width, Q.CastDelay, Q.Speed, Int32.MaxValue, soldier.Position, true); if (pred.HitChance >= HitChance.High) { Q.Cast(pred.CastPosition.Extend(pred.UnitPosition, 115.0f).To3D()); } } } if (Settings.UseW && W.Handle.Ammo > 0) { var p = ObjectManager.Player.Distance(qTarget, true) > W.RangeSquared ? ObjectManager.Player.Position.To2D().Extend(qTarget.Position.To2D(), W.Range) : qTarget.Position.To2D(); W.Cast((Vector3)p); } if (!Settings.UseE && (HeroManager.Enemies.Count(e => e.IsValidTarget(1000)) <= 2 && Damages.GetComboDamage(qTarget) >= qTarget.Health) && E.IsReady()) { foreach ( var soldier in Orbwalker.AzirSoldiers.Where( s => ObjectManager.Player.Distance(s) < E.RangeSquared)) { if (qTarget.Position.Between(Player.Instance.Position, soldier.ServerPosition)) { E.Cast(soldier.ServerPosition); } } } if (Damages.GetComboDamage(qTarget) >= qTarget.Health) { if (Settings.UseR && R.IsReady()) { R.Cast(qTarget.Position); } if (Settings.UseIgnite && SpellManager.Ignite.IsReady()) { SpellManager.Ignite.Cast(qTarget); } } }