public void Scale(DamageTypeList damageList, float ProtectionAmount = 1f) { for (int index = 0; index < this.amounts.Length; ++index) { if ((double)this.amounts[index] != 0.0) { damageList.Scale((DamageType)index, (float)(1.0 - (double)this.amounts[index] * (double)ProtectionAmount)); } } }