示例#1
0
 public HitInfo(BaseEntity attacker, BaseEntity target, DamageType type, float damageAmount, Vector3 vhitPosition)
 {
     Initiator        = attacker;
     HitEntity        = target;
     HitPositionWorld = vhitPosition;
     if (attacker != null)
     {
         PointStart = attacker.transform.position;
     }
     damageTypes.Add(type, damageAmount);
 }