public bool DeepEquals(DestinySandboxPerkDefinition other) { return(other != null && DisplayProperties.DeepEquals(other.DisplayProperties) && DamageTypeEnumValue == other.DamageTypeEnumValue && DamageType.DeepEquals(other.DamageType) && IsDisplayable == other.IsDisplayable && PerkIdentifier == other.PerkIdentifier && PerkGroups.DeepEquals(other.PerkGroups) && Blacklisted == other.Blacklisted && Hash == other.Hash && Index == other.Index && Redacted == other.Redacted); }
public bool DeepEquals(TalentGridNodeStep other) { return(other != null && DisplayProperties.DeepEquals(other.DisplayProperties) && StepIndex == other.StepIndex && NodeStepHash == other.NodeStepHash && InteractionDescription == other.InteractionDescription && DamageTypeEnumValue == other.DamageTypeEnumValue && DamageType.DeepEquals(other.DamageType) && ActivationRequirement.DeepEquals(other.ActivationRequirement) && CanActivateNextStep == other.CanActivateNextStep && NextStepIndex == other.NextStepIndex && IsNextStepRandom == other.IsNextStepRandom && Perks.DeepEqualsReadOnlyCollections(other.Perks) && StartProgressionBarAtProgress == other.StartProgressionBarAtProgress && Stats.DeepEqualsReadOnlyCollections(other.Stats) && AffectsQuality == other.AffectsQuality && StepGroups.DeepEquals(other.StepGroups) && AffectsLevel == other.AffectsLevel && SocketReplacements.DeepEqualsReadOnlyCollections(other.SocketReplacements) && TruePropertyIndex == other.TruePropertyIndex && TrueStepIndex == other.TrueStepIndex); }