示例#1
0
 public DamageActor(GameActor target, GameActor source, float damageAmount, DamageSourceType damageType, DamageSourceColor damageColor)
 {
     _damageSourceType  = damageType;
     _damageSourceColor = damageColor;
     _target            = target;
     _source            = source;
     _damageAmount      = damageAmount;
 }
示例#2
0
 public DamageActor()
 {
     _damageSourceType  = DamageSourceType.Undefined;
     _damageSourceColor = DamageSourceColor.None;
     _target            = null;
     _source            = null;
     _damageAmount      = 0;
 }