public DamageActor(GameActor target, GameActor source, float damageAmount, DamageSourceType damageType, DamageSourceColor damageColor) { _damageSourceType = damageType; _damageSourceColor = damageColor; _target = target; _source = source; _damageAmount = damageAmount; }
public DamageActor() { _damageSourceType = DamageSourceType.Undefined; _damageSourceColor = DamageSourceColor.None; _target = null; _source = null; _damageAmount = 0; }